Program Listing for File VkComputePool.h¶
↰ Return to documentation for file (Source\Azura\RenderSystem\Inc\Vulkan\VkComputePool.h
)
#pragma once
#include <vulkan/vulkan_core.h>
#include "Generic/Drawable.h"
#include "Generic/ComputePool.h"
namespace Azura {
namespace Vulkan {
class VkComputePool : public ComputePool {
public:
VkComputePool(const ComputePoolCreateInfo& createInfo,
const DescriptorCount& descriptorCount,
Memory::Allocator& allocator);
void BindUniformData(SlotID slot, const U8* buffer, U32 size) override;
void AddShader(U32 shaderId) override;
void BindTextureData(SlotID slot, const TextureDesc& desc, const U8* buffer) override;
void BindSampler(SlotID slot, const SamplerDesc& desc) override;
void BeginUpdates() override;
void UpdateUniformData(SlotID slot, const U8* buffer, U32 size) override;
void UpdateTextureData(SlotID slot, const U8* buffer) override;
void Submit() override;
void SubmitUpdates() override;
};
} // namespace Vulkan
} // namespace Azura