.. _program_listing_file_Source_Azura_RenderSystem_Inc_Vulkan_VkComputePool.h: Program Listing for File VkComputePool.h ======================================== |exhale_lsh| :ref:`Return to documentation for file ` (``Source\Azura\RenderSystem\Inc\Vulkan\VkComputePool.h``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #pragma once #include #include "Generic/Drawable.h" #include "Generic/ComputePool.h" namespace Azura { namespace Vulkan { class VkComputePool : public ComputePool { public: VkComputePool(const ComputePoolCreateInfo& createInfo, const DescriptorCount& descriptorCount, Memory::Allocator& allocator); void BindUniformData(SlotID slot, const U8* buffer, U32 size) override; void AddShader(U32 shaderId) override; void BindTextureData(SlotID slot, const TextureDesc& desc, const U8* buffer) override; void BindSampler(SlotID slot, const SamplerDesc& desc) override; void BeginUpdates() override; void UpdateUniformData(SlotID slot, const U8* buffer, U32 size) override; void UpdateTextureData(SlotID slot, const U8* buffer) override; void Submit() override; void SubmitUpdates() override; }; } // namespace Vulkan } // namespace Azura