Program Listing for File Plane.h¶
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)
#pragma once
#include "Math/Core.h"
#include "Math/Geometry.h"
#include <vector>
namespace Azura {
namespace Math {
class Plane final : public Geometry {
public:
Plane(const Vector2f& boundMin , const Vector2f& boundMax);
Plane(const Vector2f& boundMin , const Vector2f& boundMax, const Vector2u& subDivisions, const Vector2u& uvScale);
U32 VertexDataSize() const override;
U32 IndexDataSize() const override;
U32 UVDataSize() const override;
const U8* VertexData() const override;
const U8* IndexData() const override;
const U8* UVData() const override;
RawStorageFormat GetVertexFormat() const override;
RawStorageFormat GetIndexFormat() const override;
U32 GetVertexCount() const override;
U32 GetIndexCount() const override;
U32 TotalDataSize() const override;
const std::vector<Vector4f>& GetVertices() const;
std::vector<Vector4f>& GetVertices();
const std::vector<Vector3f>& GetNormals() const;
std::vector<Vector3f>& GetNormals();
U32 NormalDataSize() const override;
const U8* NormalData() const override;
RawStorageFormat GetNormalFormat() const override;
RawStorageFormat GetUVFormat() const override;
private:
std::vector<Vector4f> m_vertices;
std::vector<Vector2f> m_uv;
std::vector<Vector3f> m_normals{};
std::vector<Vector3u> m_triangles;
};
} // namespace Math
} // namespace Azura