Program Listing for File VkRenderSystem.cpp¶
↰ Return to documentation for file (Source\Azura\RenderSystem\Src\Vulkan\VkRenderSystem.cpp
)
#include "Generic/RenderSystem.h"
#include "Generic/Window.h"
#include "Vulkan/VkRenderer.h"
#include "Vulkan/VkShader.h"
#include "Vulkan/VkTextureManager.h"
namespace Azura {
std::unique_ptr<Renderer> RenderSystem::CreateRenderer(const ApplicationInfo& appInfo,
const DeviceRequirements& deviceRequirements,
const ApplicationRequirements& appRequirements,
const SwapChainRequirements& swapChainRequirement,
const RenderPassRequirements& renderPassRequirements,
const DescriptorRequirements& descriptorRequirements,
const ShaderRequirements& shaderRequirements,
Memory::Allocator& mainAllocator,
Memory::Allocator& drawAllocator,
Window& window) {
return std::make_unique<Vulkan::VkRenderer>(appInfo, deviceRequirements, appRequirements, swapChainRequirement,
renderPassRequirements, descriptorRequirements, shaderRequirements, mainAllocator,
drawAllocator, window);
}
std::unique_ptr<TextureManager> RenderSystem::CreateTextureManager(const TextureRequirements& textureRequirements) {
return std::make_unique<Vulkan::VkTextureManager>(textureRequirements);
}
} // namespace Azura