Program Listing for File VkComputePool.cpp

Return to documentation for file (Source\Azura\RenderSystem\Src\Vulkan\VkComputePool.cpp)

#include "Vulkan/VkComputePool.h"

namespace Azura {
namespace Vulkan {

VkComputePool::VkComputePool(const ComputePoolCreateInfo& createInfo,
                             const DescriptorCount& descriptorCount,
                             Memory::Allocator& allocator)
  : ComputePool(createInfo, descriptorCount, allocator) {
}

void VkComputePool::BindUniformData(SlotID slot, const U8* buffer, U32 size) {
  UNUSED(slot);
  UNUSED(buffer);
  UNUSED(size);
}

void VkComputePool::AddShader(U32 shaderId) {
  UNUSED(shaderId);
}

void VkComputePool::BindTextureData(SlotID slot, const TextureDesc& desc, const U8* buffer) {
  UNUSED(slot);
  UNUSED(buffer);
  UNUSED(desc);
}

void VkComputePool::BindSampler(SlotID slot, const SamplerDesc& desc) {
  UNUSED(slot);
  UNUSED(desc);
}

void VkComputePool::BeginUpdates() {
}

void VkComputePool::UpdateUniformData(SlotID slot, const U8* buffer, U32 size) {
  UNUSED(slot);
  UNUSED(buffer);
  UNUSED(size);
}

void VkComputePool::UpdateTextureData(SlotID slot, const U8* buffer) {
  UNUSED(slot);
  UNUSED(buffer);
}

void VkComputePool::Submit() {
}

void VkComputePool::SubmitUpdates() {
}
} // namespace Vulkan
} // namespace Azura