Program Listing for File VkComputePool.cpp¶
↰ Return to documentation for file (Source\Azura\RenderSystem\Src\Vulkan\VkComputePool.cpp
)
#include "Vulkan/VkComputePool.h"
namespace Azura {
namespace Vulkan {
VkComputePool::VkComputePool(const ComputePoolCreateInfo& createInfo,
const DescriptorCount& descriptorCount,
Memory::Allocator& allocator)
: ComputePool(createInfo, descriptorCount, allocator) {
}
void VkComputePool::BindUniformData(SlotID slot, const U8* buffer, U32 size) {
UNUSED(slot);
UNUSED(buffer);
UNUSED(size);
}
void VkComputePool::AddShader(U32 shaderId) {
UNUSED(shaderId);
}
void VkComputePool::BindTextureData(SlotID slot, const TextureDesc& desc, const U8* buffer) {
UNUSED(slot);
UNUSED(buffer);
UNUSED(desc);
}
void VkComputePool::BindSampler(SlotID slot, const SamplerDesc& desc) {
UNUSED(slot);
UNUSED(desc);
}
void VkComputePool::BeginUpdates() {
}
void VkComputePool::UpdateUniformData(SlotID slot, const U8* buffer, U32 size) {
UNUSED(slot);
UNUSED(buffer);
UNUSED(size);
}
void VkComputePool::UpdateTextureData(SlotID slot, const U8* buffer) {
UNUSED(slot);
UNUSED(buffer);
}
void VkComputePool::Submit() {
}
void VkComputePool::SubmitUpdates() {
}
} // namespace Vulkan
} // namespace Azura