Program Listing for File D3D12RenderSystem.cpp¶
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#include "Generic/RenderSystem.h"
#include "D3D12/D3D12Renderer.h"
#include "D3D12/D3D12TextureManager.h"
#include "Generic/Windows/Win32GLFWWindow.h"
namespace Azura {
std::unique_ptr<Renderer> RenderSystem::CreateRenderer(const ApplicationInfo& appInfo,
const DeviceRequirements& deviceRequirements,
const ApplicationRequirements& appRequirements,
const SwapChainRequirements& swapChainRequirement,
const RenderPassRequirements& renderPassRequirements,
const DescriptorRequirements& descriptorRequirements,
const ShaderRequirements& shaderRequirements,
Memory::Allocator& mainAllocator,
Memory::Allocator& drawAllocator,
Window& window) {
return std::make_unique<D3D12::D3D12Renderer>(appInfo, deviceRequirements, appRequirements, swapChainRequirement,
renderPassRequirements, descriptorRequirements, shaderRequirements,
mainAllocator,
drawAllocator, window);
}
std::unique_ptr<TextureManager> RenderSystem::CreateTextureManager(const TextureRequirements& textureRequirements) {
return std::make_unique<D3D12::D3D12TextureManager>(textureRequirements);
}
std::unique_ptr<Window> RenderSystem::CreateApplicationWindow(String title, U32 width, U32 height) {
return std::make_unique<Win32GLFWWindow>(title, width, height);
}
} // namespace Azura