Program Listing for File RenderSystem.h¶
↰ Return to documentation for file (Source\Azura\RenderSystem\Inc\Generic\RenderSystem.h
)
#pragma once
#include "Memory/Allocator.h"
#include "Renderer.h"
#include "TextureManager.h"
namespace Azura {
class Log;
class Window;
}
namespace Azura {
namespace RenderSystem {
// TODO(vasumahesh1):[PERF]: On Random Heap.
std::unique_ptr<Renderer> CreateRenderer(const ApplicationInfo& appInfo,
const DeviceRequirements& deviceRequirements,
const ApplicationRequirements& appRequirements,
const SwapChainRequirements& swapChainRequirement,
const RenderPassRequirements& renderPassRequirements,
const DescriptorRequirements& descriptorRequirements,
const ShaderRequirements& shaderRequirements,
Memory::Allocator& mainAllocator,
Memory::Allocator& drawAllocator,
Window& window);
std::unique_ptr<Window> CreateApplicationWindow(String title, U32 width, U32 height);
std::unique_ptr<TextureManager> CreateTextureManager(const TextureRequirements& textureRequirements);
} // namespace RenderSystem
} // namespace Azura