Program Listing for File d3dx12.h¶
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#pragma warning( disable : 4061 4324 )
//*********************************************************
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//
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// Copyright (c) Microsoft. All rights reserved.
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// This code is licensed under the MIT License (MIT).
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// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
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// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
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// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
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//
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//*********************************************************
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#ifndef __D3DX12_H__
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#define __D3DX12_H__
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#include "d3d12.h"
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#if defined( __cplusplus )
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struct CD3DX12_DEFAULT {};
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extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT;
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//------------------------------------------------------------------------------------------------
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inline bool operator==( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r )
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{
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return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width &&
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l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth;
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}
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//------------------------------------------------------------------------------------------------
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inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r )
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{ return !( l == r ); }
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_RECT : public D3D12_RECT
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{
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CD3DX12_RECT()
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{}
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explicit CD3DX12_RECT( const D3D12_RECT& o ) :
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D3D12_RECT( o )
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{}
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explicit CD3DX12_RECT(
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LONG Left,
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LONG Top,
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LONG Right,
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LONG Bottom )
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{
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left = Left;
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top = Top;
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right = Right;
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bottom = Bottom;
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}
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~CD3DX12_RECT() {}
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};
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT
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{
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CD3DX12_VIEWPORT()
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{}
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explicit CD3DX12_VIEWPORT( const D3D12_VIEWPORT& o ) :
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D3D12_VIEWPORT( o )
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{}
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explicit CD3DX12_VIEWPORT(
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FLOAT topLeftX,
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FLOAT topLeftY,
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FLOAT width,
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FLOAT height,
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FLOAT minDepth = D3D12_MIN_DEPTH,
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FLOAT maxDepth = D3D12_MAX_DEPTH )
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{
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TopLeftX = topLeftX;
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TopLeftY = topLeftY;
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Width = width;
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Height = height;
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MinDepth = minDepth;
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MaxDepth = maxDepth;
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}
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explicit CD3DX12_VIEWPORT(
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_In_ ID3D12Resource* pResource,
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UINT mipSlice = 0,
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FLOAT topLeftX = 0.0f,
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FLOAT topLeftY = 0.0f,
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FLOAT minDepth = D3D12_MIN_DEPTH,
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FLOAT maxDepth = D3D12_MAX_DEPTH )
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{
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D3D12_RESOURCE_DESC Desc = pResource->GetDesc();
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const UINT64 SubresourceWidth = Desc.Width >> mipSlice;
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const UINT64 SubresourceHeight = Desc.Height >> mipSlice;
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switch (Desc.Dimension)
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{
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case D3D12_RESOURCE_DIMENSION_BUFFER:
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TopLeftX = topLeftX;
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TopLeftY = 0.0f;
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Width = Desc.Width - topLeftX;
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Height = 1.0f;
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break;
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case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
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TopLeftX = topLeftX;
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TopLeftY = 0.0f;
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Width = (SubresourceWidth ? SubresourceWidth : 1.0f) - topLeftX;
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Height = 1.0f;
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break;
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case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
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case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
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TopLeftX = topLeftX;
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TopLeftY = topLeftY;
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Width = (SubresourceWidth ? SubresourceWidth : 1.0f) - topLeftX;
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Height = (SubresourceHeight ? SubresourceHeight: 1.0f) - topLeftY;
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break;
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default: break;
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}
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MinDepth = minDepth;
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MaxDepth = maxDepth;
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}
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~CD3DX12_VIEWPORT() {}
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};
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_BOX : public D3D12_BOX
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{
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CD3DX12_BOX()
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{}
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explicit CD3DX12_BOX( const D3D12_BOX& o ) :
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D3D12_BOX( o )
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{}
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explicit CD3DX12_BOX(
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LONG Left,
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LONG Right )
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{
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left = Left;
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top = 0;
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front = 0;
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right = Right;
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bottom = 1;
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back = 1;
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}
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explicit CD3DX12_BOX(
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LONG Left,
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LONG Top,
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LONG Right,
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LONG Bottom )
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{
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left = Left;
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top = Top;
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front = 0;
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right = Right;
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bottom = Bottom;
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back = 1;
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}
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explicit CD3DX12_BOX(
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LONG Left,
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LONG Top,
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LONG Front,
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LONG Right,
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LONG Bottom,
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LONG Back )
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{
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left = Left;
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top = Top;
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front = Front;
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right = Right;
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bottom = Bottom;
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back = Back;
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}
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~CD3DX12_BOX() {}
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};
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inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r )
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{
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return l.left == r.left && l.top == r.top && l.front == r.front &&
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l.right == r.right && l.bottom == r.bottom && l.back == r.back;
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}
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inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r )
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{ return !( l == r ); }
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC
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{
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CD3DX12_DEPTH_STENCIL_DESC()
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{}
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explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) :
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D3D12_DEPTH_STENCIL_DESC( o )
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{}
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explicit CD3DX12_DEPTH_STENCIL_DESC( CD3DX12_DEFAULT )
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{
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DepthEnable = TRUE;
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DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
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DepthFunc = D3D12_COMPARISON_FUNC_LESS;
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StencilEnable = FALSE;
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StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
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StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
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const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
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{ D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
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FrontFace = defaultStencilOp;
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BackFace = defaultStencilOp;
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}
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explicit CD3DX12_DEPTH_STENCIL_DESC(
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BOOL depthEnable,
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D3D12_DEPTH_WRITE_MASK depthWriteMask,
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D3D12_COMPARISON_FUNC depthFunc,
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BOOL stencilEnable,
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UINT8 stencilReadMask,
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UINT8 stencilWriteMask,
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D3D12_STENCIL_OP frontStencilFailOp,
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D3D12_STENCIL_OP frontStencilDepthFailOp,
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D3D12_STENCIL_OP frontStencilPassOp,
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D3D12_COMPARISON_FUNC frontStencilFunc,
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D3D12_STENCIL_OP backStencilFailOp,
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D3D12_STENCIL_OP backStencilDepthFailOp,
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D3D12_STENCIL_OP backStencilPassOp,
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D3D12_COMPARISON_FUNC backStencilFunc )
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{
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DepthEnable = depthEnable;
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DepthWriteMask = depthWriteMask;
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DepthFunc = depthFunc;
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StencilEnable = stencilEnable;
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StencilReadMask = stencilReadMask;
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StencilWriteMask = stencilWriteMask;
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FrontFace.StencilFailOp = frontStencilFailOp;
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FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
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FrontFace.StencilPassOp = frontStencilPassOp;
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FrontFace.StencilFunc = frontStencilFunc;
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BackFace.StencilFailOp = backStencilFailOp;
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BackFace.StencilDepthFailOp = backStencilDepthFailOp;
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BackFace.StencilPassOp = backStencilPassOp;
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BackFace.StencilFunc = backStencilFunc;
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}
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~CD3DX12_DEPTH_STENCIL_DESC() {}
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};
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
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{
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CD3DX12_DEPTH_STENCIL_DESC1()
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{}
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explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC1& o ) :
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D3D12_DEPTH_STENCIL_DESC1( o )
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{}
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explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC& o )
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{
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DepthEnable = o.DepthEnable;
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DepthWriteMask = o.DepthWriteMask;
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DepthFunc = o.DepthFunc;
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StencilEnable = o.StencilEnable;
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StencilReadMask = o.StencilReadMask;
// NOLINTNEXTLINE
StencilWriteMask = o.StencilWriteMask;
// NOLINTNEXTLINE
FrontFace.StencilFailOp = o.FrontFace.StencilFailOp;
// NOLINTNEXTLINE
FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
// NOLINTNEXTLINE
FrontFace.StencilPassOp = o.FrontFace.StencilPassOp;
// NOLINTNEXTLINE
FrontFace.StencilFunc = o.FrontFace.StencilFunc;
// NOLINTNEXTLINE
BackFace.StencilFailOp = o.BackFace.StencilFailOp;
// NOLINTNEXTLINE
BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp;
// NOLINTNEXTLINE
BackFace.StencilPassOp = o.BackFace.StencilPassOp;
// NOLINTNEXTLINE
BackFace.StencilFunc = o.BackFace.StencilFunc;
// NOLINTNEXTLINE
DepthBoundsTestEnable = FALSE;
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}
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explicit CD3DX12_DEPTH_STENCIL_DESC1( CD3DX12_DEFAULT )
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{
// NOLINTNEXTLINE
DepthEnable = TRUE;
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DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
// NOLINTNEXTLINE
DepthFunc = D3D12_COMPARISON_FUNC_LESS;
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StencilEnable = FALSE;
// NOLINTNEXTLINE
StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
// NOLINTNEXTLINE
StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
// NOLINTNEXTLINE
const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
// NOLINTNEXTLINE
{ D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
// NOLINTNEXTLINE
FrontFace = defaultStencilOp;
// NOLINTNEXTLINE
BackFace = defaultStencilOp;
// NOLINTNEXTLINE
DepthBoundsTestEnable = FALSE;
// NOLINTNEXTLINE
}
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explicit CD3DX12_DEPTH_STENCIL_DESC1(
// NOLINTNEXTLINE
BOOL depthEnable,
// NOLINTNEXTLINE
D3D12_DEPTH_WRITE_MASK depthWriteMask,
// NOLINTNEXTLINE
D3D12_COMPARISON_FUNC depthFunc,
// NOLINTNEXTLINE
BOOL stencilEnable,
// NOLINTNEXTLINE
UINT8 stencilReadMask,
// NOLINTNEXTLINE
UINT8 stencilWriteMask,
// NOLINTNEXTLINE
D3D12_STENCIL_OP frontStencilFailOp,
// NOLINTNEXTLINE
D3D12_STENCIL_OP frontStencilDepthFailOp,
// NOLINTNEXTLINE
D3D12_STENCIL_OP frontStencilPassOp,
// NOLINTNEXTLINE
D3D12_COMPARISON_FUNC frontStencilFunc,
// NOLINTNEXTLINE
D3D12_STENCIL_OP backStencilFailOp,
// NOLINTNEXTLINE
D3D12_STENCIL_OP backStencilDepthFailOp,
// NOLINTNEXTLINE
D3D12_STENCIL_OP backStencilPassOp,
// NOLINTNEXTLINE
D3D12_COMPARISON_FUNC backStencilFunc,
// NOLINTNEXTLINE
BOOL depthBoundsTestEnable )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
DepthEnable = depthEnable;
// NOLINTNEXTLINE
DepthWriteMask = depthWriteMask;
// NOLINTNEXTLINE
DepthFunc = depthFunc;
// NOLINTNEXTLINE
StencilEnable = stencilEnable;
// NOLINTNEXTLINE
StencilReadMask = stencilReadMask;
// NOLINTNEXTLINE
StencilWriteMask = stencilWriteMask;
// NOLINTNEXTLINE
FrontFace.StencilFailOp = frontStencilFailOp;
// NOLINTNEXTLINE
FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
// NOLINTNEXTLINE
FrontFace.StencilPassOp = frontStencilPassOp;
// NOLINTNEXTLINE
FrontFace.StencilFunc = frontStencilFunc;
// NOLINTNEXTLINE
BackFace.StencilFailOp = backStencilFailOp;
// NOLINTNEXTLINE
BackFace.StencilDepthFailOp = backStencilDepthFailOp;
// NOLINTNEXTLINE
BackFace.StencilPassOp = backStencilPassOp;
// NOLINTNEXTLINE
BackFace.StencilFunc = backStencilFunc;
// NOLINTNEXTLINE
DepthBoundsTestEnable = depthBoundsTestEnable;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
~CD3DX12_DEPTH_STENCIL_DESC1() {}
// NOLINTNEXTLINE
operator D3D12_DEPTH_STENCIL_DESC() const
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
D3D12_DEPTH_STENCIL_DESC D;
// NOLINTNEXTLINE
D.DepthEnable = DepthEnable;
// NOLINTNEXTLINE
D.DepthWriteMask = DepthWriteMask;
// NOLINTNEXTLINE
D.DepthFunc = DepthFunc;
// NOLINTNEXTLINE
D.StencilEnable = StencilEnable;
// NOLINTNEXTLINE
D.StencilReadMask = StencilReadMask;
// NOLINTNEXTLINE
D.StencilWriteMask = StencilWriteMask;
// NOLINTNEXTLINE
D.FrontFace.StencilFailOp = FrontFace.StencilFailOp;
// NOLINTNEXTLINE
D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp;
// NOLINTNEXTLINE
D.FrontFace.StencilPassOp = FrontFace.StencilPassOp;
// NOLINTNEXTLINE
D.FrontFace.StencilFunc = FrontFace.StencilFunc;
// NOLINTNEXTLINE
D.BackFace.StencilFailOp = BackFace.StencilFailOp;
// NOLINTNEXTLINE
D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp;
// NOLINTNEXTLINE
D.BackFace.StencilPassOp = BackFace.StencilPassOp;
// NOLINTNEXTLINE
D.BackFace.StencilFunc = BackFace.StencilFunc;
// NOLINTNEXTLINE
return D;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
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struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_BLEND_DESC()
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) :
// NOLINTNEXTLINE
D3D12_BLEND_DESC( o )
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_BLEND_DESC( CD3DX12_DEFAULT )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
AlphaToCoverageEnable = FALSE;
// NOLINTNEXTLINE
IndependentBlendEnable = FALSE;
// NOLINTNEXTLINE
const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
FALSE,FALSE,
// NOLINTNEXTLINE
D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
// NOLINTNEXTLINE
D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
// NOLINTNEXTLINE
D3D12_LOGIC_OP_NOOP,
// NOLINTNEXTLINE
D3D12_COLOR_WRITE_ENABLE_ALL,
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
// NOLINTNEXTLINE
RenderTarget[ i ] = defaultRenderTargetBlendDesc;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
~CD3DX12_BLEND_DESC() {}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_RASTERIZER_DESC()
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) :
// NOLINTNEXTLINE
D3D12_RASTERIZER_DESC( o )
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_RASTERIZER_DESC( CD3DX12_DEFAULT )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
FillMode = D3D12_FILL_MODE_SOLID;
// NOLINTNEXTLINE
CullMode = D3D12_CULL_MODE_BACK;
// NOLINTNEXTLINE
FrontCounterClockwise = FALSE;
// NOLINTNEXTLINE
DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
// NOLINTNEXTLINE
DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
// NOLINTNEXTLINE
SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
// NOLINTNEXTLINE
DepthClipEnable = TRUE;
// NOLINTNEXTLINE
MultisampleEnable = FALSE;
// NOLINTNEXTLINE
AntialiasedLineEnable = FALSE;
// NOLINTNEXTLINE
ForcedSampleCount = 0;
// NOLINTNEXTLINE
ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
explicit CD3DX12_RASTERIZER_DESC(
// NOLINTNEXTLINE
D3D12_FILL_MODE fillMode,
// NOLINTNEXTLINE
D3D12_CULL_MODE cullMode,
// NOLINTNEXTLINE
BOOL frontCounterClockwise,
// NOLINTNEXTLINE
INT depthBias,
// NOLINTNEXTLINE
FLOAT depthBiasClamp,
// NOLINTNEXTLINE
FLOAT slopeScaledDepthBias,
// NOLINTNEXTLINE
BOOL depthClipEnable,
// NOLINTNEXTLINE
BOOL multisampleEnable,
// NOLINTNEXTLINE
BOOL antialiasedLineEnable,
// NOLINTNEXTLINE
UINT forcedSampleCount,
// NOLINTNEXTLINE
D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
FillMode = fillMode;
// NOLINTNEXTLINE
CullMode = cullMode;
// NOLINTNEXTLINE
FrontCounterClockwise = frontCounterClockwise;
// NOLINTNEXTLINE
DepthBias = depthBias;
// NOLINTNEXTLINE
DepthBiasClamp = depthBiasClamp;
// NOLINTNEXTLINE
SlopeScaledDepthBias = slopeScaledDepthBias;
// NOLINTNEXTLINE
DepthClipEnable = depthClipEnable;
// NOLINTNEXTLINE
MultisampleEnable = multisampleEnable;
// NOLINTNEXTLINE
AntialiasedLineEnable = antialiasedLineEnable;
// NOLINTNEXTLINE
ForcedSampleCount = forcedSampleCount;
// NOLINTNEXTLINE
ConservativeRaster = conservativeRaster;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
~CD3DX12_RASTERIZER_DESC() {}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_RESOURCE_ALLOCATION_INFO()
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) :
// NOLINTNEXTLINE
D3D12_RESOURCE_ALLOCATION_INFO( o )
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_RESOURCE_ALLOCATION_INFO(
// NOLINTNEXTLINE
UINT64 size,
// NOLINTNEXTLINE
UINT64 alignment )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
SizeInBytes = size;
// NOLINTNEXTLINE
Alignment = alignment;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_HEAP_PROPERTIES()
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) :
// NOLINTNEXTLINE
D3D12_HEAP_PROPERTIES(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_HEAP_PROPERTIES(
// NOLINTNEXTLINE
D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
// NOLINTNEXTLINE
D3D12_MEMORY_POOL memoryPoolPreference,
// NOLINTNEXTLINE
UINT creationNodeMask = 1,
// NOLINTNEXTLINE
UINT nodeMask = 1 )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Type = D3D12_HEAP_TYPE_CUSTOM;
// NOLINTNEXTLINE
CPUPageProperty = cpuPageProperty;
// NOLINTNEXTLINE
MemoryPoolPreference = memoryPoolPreference;
// NOLINTNEXTLINE
CreationNodeMask = creationNodeMask;
// NOLINTNEXTLINE
VisibleNodeMask = nodeMask;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
explicit CD3DX12_HEAP_PROPERTIES(
// NOLINTNEXTLINE
D3D12_HEAP_TYPE type,
// NOLINTNEXTLINE
UINT creationNodeMask = 1,
// NOLINTNEXTLINE
UINT nodeMask = 1 )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Type = type;
// NOLINTNEXTLINE
CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
// NOLINTNEXTLINE
MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
// NOLINTNEXTLINE
CreationNodeMask = creationNodeMask;
// NOLINTNEXTLINE
VisibleNodeMask = nodeMask;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
bool IsCPUAccessible() const
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK || (Type == D3D12_HEAP_TYPE_CUSTOM &&
// NOLINTNEXTLINE
(CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK));
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
inline bool operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty &&
// NOLINTNEXTLINE
l.MemoryPoolPreference == r.MemoryPoolPreference &&
// NOLINTNEXTLINE
l.CreationNodeMask == r.CreationNodeMask &&
// NOLINTNEXTLINE
l.VisibleNodeMask == r.VisibleNodeMask;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r )
// NOLINTNEXTLINE
{ return !( l == r ); }
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_HEAP_DESC()
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) :
// NOLINTNEXTLINE
D3D12_HEAP_DESC(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_HEAP_DESC(
// NOLINTNEXTLINE
UINT64 size,
// NOLINTNEXTLINE
D3D12_HEAP_PROPERTIES properties,
// NOLINTNEXTLINE
UINT64 alignment = 0,
// NOLINTNEXTLINE
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
SizeInBytes = size;
// NOLINTNEXTLINE
Properties = properties;
// NOLINTNEXTLINE
Alignment = alignment;
// NOLINTNEXTLINE
Flags = flags;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
CD3DX12_HEAP_DESC(
// NOLINTNEXTLINE
UINT64 size,
// NOLINTNEXTLINE
D3D12_HEAP_TYPE type,
// NOLINTNEXTLINE
UINT64 alignment = 0,
// NOLINTNEXTLINE
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
SizeInBytes = size;
// NOLINTNEXTLINE
Properties = CD3DX12_HEAP_PROPERTIES( type );
// NOLINTNEXTLINE
Alignment = alignment;
// NOLINTNEXTLINE
Flags = flags;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
CD3DX12_HEAP_DESC(
// NOLINTNEXTLINE
UINT64 size,
// NOLINTNEXTLINE
D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
// NOLINTNEXTLINE
D3D12_MEMORY_POOL memoryPoolPreference,
// NOLINTNEXTLINE
UINT64 alignment = 0,
// NOLINTNEXTLINE
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
SizeInBytes = size;
// NOLINTNEXTLINE
Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
// NOLINTNEXTLINE
Alignment = alignment;
// NOLINTNEXTLINE
Flags = flags;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
CD3DX12_HEAP_DESC(
// NOLINTNEXTLINE
const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
// NOLINTNEXTLINE
D3D12_HEAP_PROPERTIES properties,
// NOLINTNEXTLINE
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
SizeInBytes = resAllocInfo.SizeInBytes;
// NOLINTNEXTLINE
Properties = properties;
// NOLINTNEXTLINE
Alignment = resAllocInfo.Alignment;
// NOLINTNEXTLINE
Flags = flags;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
CD3DX12_HEAP_DESC(
// NOLINTNEXTLINE
const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
// NOLINTNEXTLINE
D3D12_HEAP_TYPE type,
// NOLINTNEXTLINE
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
SizeInBytes = resAllocInfo.SizeInBytes;
// NOLINTNEXTLINE
Properties = CD3DX12_HEAP_PROPERTIES( type );
// NOLINTNEXTLINE
Alignment = resAllocInfo.Alignment;
// NOLINTNEXTLINE
Flags = flags;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
CD3DX12_HEAP_DESC(
// NOLINTNEXTLINE
const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
// NOLINTNEXTLINE
D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
// NOLINTNEXTLINE
D3D12_MEMORY_POOL memoryPoolPreference,
// NOLINTNEXTLINE
D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
SizeInBytes = resAllocInfo.SizeInBytes;
// NOLINTNEXTLINE
Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
// NOLINTNEXTLINE
Alignment = resAllocInfo.Alignment;
// NOLINTNEXTLINE
Flags = flags;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
bool IsCPUAccessible() const
// NOLINTNEXTLINE
{ return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); }
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
inline bool operator==( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
return l.SizeInBytes == r.SizeInBytes &&
// NOLINTNEXTLINE
l.Properties == r.Properties &&
// NOLINTNEXTLINE
l.Alignment == r.Alignment &&
// NOLINTNEXTLINE
l.Flags == r.Flags;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
inline bool operator!=( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r )
// NOLINTNEXTLINE
{ return !( l == r ); }
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_CLEAR_VALUE()
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) :
// NOLINTNEXTLINE
D3D12_CLEAR_VALUE(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_CLEAR_VALUE(
// NOLINTNEXTLINE
DXGI_FORMAT format,
// NOLINTNEXTLINE
const FLOAT color[4] )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Format = format;
// NOLINTNEXTLINE
memcpy( Color, color, sizeof( Color ) );
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
CD3DX12_CLEAR_VALUE(
// NOLINTNEXTLINE
DXGI_FORMAT format,
// NOLINTNEXTLINE
FLOAT depth,
// NOLINTNEXTLINE
UINT8 stencil )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Format = format;
// NOLINTNEXTLINE
/* Use memcpy to preserve NAN values */
// NOLINTNEXTLINE
memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) );
// NOLINTNEXTLINE
DepthStencil.Stencil = stencil;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_RANGE : public D3D12_RANGE
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_RANGE()
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_RANGE(const D3D12_RANGE &o) :
// NOLINTNEXTLINE
D3D12_RANGE(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_RANGE(
// NOLINTNEXTLINE
SIZE_T begin,
// NOLINTNEXTLINE
SIZE_T end )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Begin = begin;
// NOLINTNEXTLINE
End = end;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_RANGE_UINT64()
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64 &o) :
// NOLINTNEXTLINE
D3D12_RANGE_UINT64(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_RANGE_UINT64(
// NOLINTNEXTLINE
UINT64 begin,
// NOLINTNEXTLINE
UINT64 end )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Begin = begin;
// NOLINTNEXTLINE
End = end;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_SUBRESOURCE_RANGE_UINT64()
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_SUBRESOURCE_RANGE_UINT64(const D3D12_SUBRESOURCE_RANGE_UINT64 &o) :
// NOLINTNEXTLINE
D3D12_SUBRESOURCE_RANGE_UINT64(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_SUBRESOURCE_RANGE_UINT64(
// NOLINTNEXTLINE
UINT subresource,
// NOLINTNEXTLINE
const D3D12_RANGE_UINT64& range )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Subresource = subresource;
// NOLINTNEXTLINE
Range = range;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
CD3DX12_SUBRESOURCE_RANGE_UINT64(
// NOLINTNEXTLINE
UINT subresource,
// NOLINTNEXTLINE
UINT64 begin,
// NOLINTNEXTLINE
UINT64 end )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Subresource = subresource;
// NOLINTNEXTLINE
Range.Begin = begin;
// NOLINTNEXTLINE
Range.End = end;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_SHADER_BYTECODE()
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o) :
// NOLINTNEXTLINE
D3D12_SHADER_BYTECODE(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_SHADER_BYTECODE(
// NOLINTNEXTLINE
_In_ ID3DBlob* pShaderBlob )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
pShaderBytecode = pShaderBlob->GetBufferPointer();
// NOLINTNEXTLINE
BytecodeLength = pShaderBlob->GetBufferSize();
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
CD3DX12_SHADER_BYTECODE(
// NOLINTNEXTLINE
const void* _pShaderBytecode,
// NOLINTNEXTLINE
SIZE_T bytecodeLength )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
pShaderBytecode = _pShaderBytecode;
// NOLINTNEXTLINE
BytecodeLength = bytecodeLength;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_TILED_RESOURCE_COORDINATE()
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) :
// NOLINTNEXTLINE
D3D12_TILED_RESOURCE_COORDINATE(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_TILED_RESOURCE_COORDINATE(
// NOLINTNEXTLINE
UINT x,
// NOLINTNEXTLINE
UINT y,
// NOLINTNEXTLINE
UINT z,
// NOLINTNEXTLINE
UINT subresource )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
X = x;
// NOLINTNEXTLINE
Y = y;
// NOLINTNEXTLINE
Z = z;
// NOLINTNEXTLINE
Subresource = subresource;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_TILE_REGION_SIZE()
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) :
// NOLINTNEXTLINE
D3D12_TILE_REGION_SIZE(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_TILE_REGION_SIZE(
// NOLINTNEXTLINE
UINT numTiles,
// NOLINTNEXTLINE
BOOL useBox,
// NOLINTNEXTLINE
UINT width,
// NOLINTNEXTLINE
UINT16 height,
// NOLINTNEXTLINE
UINT16 depth )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
NumTiles = numTiles;
// NOLINTNEXTLINE
UseBox = useBox;
// NOLINTNEXTLINE
Width = width;
// NOLINTNEXTLINE
Height = height;
// NOLINTNEXTLINE
Depth = depth;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_SUBRESOURCE_TILING()
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) :
// NOLINTNEXTLINE
D3D12_SUBRESOURCE_TILING(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_SUBRESOURCE_TILING(
// NOLINTNEXTLINE
UINT widthInTiles,
// NOLINTNEXTLINE
UINT16 heightInTiles,
// NOLINTNEXTLINE
UINT16 depthInTiles,
// NOLINTNEXTLINE
UINT startTileIndexInOverallResource )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
WidthInTiles = widthInTiles;
// NOLINTNEXTLINE
HeightInTiles = heightInTiles;
// NOLINTNEXTLINE
DepthInTiles = depthInTiles;
// NOLINTNEXTLINE
StartTileIndexInOverallResource = startTileIndexInOverallResource;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_TILE_SHAPE()
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) :
// NOLINTNEXTLINE
D3D12_TILE_SHAPE(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_TILE_SHAPE(
// NOLINTNEXTLINE
UINT widthInTexels,
// NOLINTNEXTLINE
UINT heightInTexels,
// NOLINTNEXTLINE
UINT depthInTexels )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
WidthInTexels = widthInTexels;
// NOLINTNEXTLINE
HeightInTexels = heightInTexels;
// NOLINTNEXTLINE
DepthInTexels = depthInTexels;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_RESOURCE_BARRIER()
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) :
// NOLINTNEXTLINE
D3D12_RESOURCE_BARRIER(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
static inline CD3DX12_RESOURCE_BARRIER Transition(
// NOLINTNEXTLINE
_In_ ID3D12Resource* pResource,
// NOLINTNEXTLINE
D3D12_RESOURCE_STATES stateBefore,
// NOLINTNEXTLINE
D3D12_RESOURCE_STATES stateAfter,
// NOLINTNEXTLINE
UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
// NOLINTNEXTLINE
D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_RESOURCE_BARRIER result;
// NOLINTNEXTLINE
ZeroMemory(&result, sizeof(result));
// NOLINTNEXTLINE
D3D12_RESOURCE_BARRIER &barrier = result;
// NOLINTNEXTLINE
result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
// NOLINTNEXTLINE
result.Flags = flags;
// NOLINTNEXTLINE
barrier.Transition.pResource = pResource;
// NOLINTNEXTLINE
barrier.Transition.StateBefore = stateBefore;
// NOLINTNEXTLINE
barrier.Transition.StateAfter = stateAfter;
// NOLINTNEXTLINE
barrier.Transition.Subresource = subresource;
// NOLINTNEXTLINE
return result;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
static inline CD3DX12_RESOURCE_BARRIER Aliasing(
// NOLINTNEXTLINE
_In_ ID3D12Resource* pResourceBefore,
// NOLINTNEXTLINE
_In_ ID3D12Resource* pResourceAfter)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_RESOURCE_BARRIER result;
// NOLINTNEXTLINE
ZeroMemory(&result, sizeof(result));
// NOLINTNEXTLINE
D3D12_RESOURCE_BARRIER &barrier = result;
// NOLINTNEXTLINE
result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING;
// NOLINTNEXTLINE
barrier.Aliasing.pResourceBefore = pResourceBefore;
// NOLINTNEXTLINE
barrier.Aliasing.pResourceAfter = pResourceAfter;
// NOLINTNEXTLINE
return result;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
static inline CD3DX12_RESOURCE_BARRIER UAV(
// NOLINTNEXTLINE
_In_ ID3D12Resource* pResource)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_RESOURCE_BARRIER result;
// NOLINTNEXTLINE
ZeroMemory(&result, sizeof(result));
// NOLINTNEXTLINE
D3D12_RESOURCE_BARRIER &barrier = result;
// NOLINTNEXTLINE
result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
// NOLINTNEXTLINE
barrier.UAV.pResource = pResource;
// NOLINTNEXTLINE
return result;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_PACKED_MIP_INFO()
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) :
// NOLINTNEXTLINE
D3D12_PACKED_MIP_INFO(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_PACKED_MIP_INFO(
// NOLINTNEXTLINE
UINT8 numStandardMips,
// NOLINTNEXTLINE
UINT8 numPackedMips,
// NOLINTNEXTLINE
UINT numTilesForPackedMips,
// NOLINTNEXTLINE
UINT startTileIndexInOverallResource )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
NumStandardMips = numStandardMips;
// NOLINTNEXTLINE
NumPackedMips = numPackedMips;
// NOLINTNEXTLINE
NumTilesForPackedMips = numTilesForPackedMips;
// NOLINTNEXTLINE
StartTileIndexInOverallResource = startTileIndexInOverallResource;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_SUBRESOURCE_FOOTPRINT()
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) :
// NOLINTNEXTLINE
D3D12_SUBRESOURCE_FOOTPRINT(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_SUBRESOURCE_FOOTPRINT(
// NOLINTNEXTLINE
DXGI_FORMAT format,
// NOLINTNEXTLINE
UINT width,
// NOLINTNEXTLINE
UINT height,
// NOLINTNEXTLINE
UINT depth,
// NOLINTNEXTLINE
UINT rowPitch )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Format = format;
// NOLINTNEXTLINE
Width = width;
// NOLINTNEXTLINE
Height = height;
// NOLINTNEXTLINE
Depth = depth;
// NOLINTNEXTLINE
RowPitch = rowPitch;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
explicit CD3DX12_SUBRESOURCE_FOOTPRINT(
// NOLINTNEXTLINE
const D3D12_RESOURCE_DESC& resDesc,
// NOLINTNEXTLINE
UINT rowPitch )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Format = resDesc.Format;
// NOLINTNEXTLINE
Width = UINT( resDesc.Width );
// NOLINTNEXTLINE
Height = resDesc.Height;
// NOLINTNEXTLINE
Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1);
// NOLINTNEXTLINE
RowPitch = rowPitch;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_TEXTURE_COPY_LOCATION()
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) :
// NOLINTNEXTLINE
D3D12_TEXTURE_COPY_LOCATION(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes) { pResource = pRes; }
// NOLINTNEXTLINE
CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
pResource = pRes;
// NOLINTNEXTLINE
Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
// NOLINTNEXTLINE
PlacedFootprint = Footprint;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes, UINT Sub)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
pResource = pRes;
// NOLINTNEXTLINE
Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
// NOLINTNEXTLINE
SubresourceIndex = Sub;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_DESCRIPTOR_RANGE() { }
// NOLINTNEXTLINE
explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) :
// NOLINTNEXTLINE
D3D12_DESCRIPTOR_RANGE(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_DESCRIPTOR_RANGE(
// NOLINTNEXTLINE
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
// NOLINTNEXTLINE
UINT numDescriptors,
// NOLINTNEXTLINE
UINT baseShaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
UINT offsetInDescriptorsFromTableStart =
// NOLINTNEXTLINE
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void Init(
// NOLINTNEXTLINE
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
// NOLINTNEXTLINE
UINT numDescriptors,
// NOLINTNEXTLINE
UINT baseShaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
UINT offsetInDescriptorsFromTableStart =
// NOLINTNEXTLINE
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void Init(
// NOLINTNEXTLINE
_Out_ D3D12_DESCRIPTOR_RANGE &range,
// NOLINTNEXTLINE
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
// NOLINTNEXTLINE
UINT numDescriptors,
// NOLINTNEXTLINE
UINT baseShaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
UINT offsetInDescriptorsFromTableStart =
// NOLINTNEXTLINE
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
range.RangeType = rangeType;
// NOLINTNEXTLINE
range.NumDescriptors = numDescriptors;
// NOLINTNEXTLINE
range.BaseShaderRegister = baseShaderRegister;
// NOLINTNEXTLINE
range.RegisterSpace = registerSpace;
// NOLINTNEXTLINE
range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_ROOT_DESCRIPTOR_TABLE() {}
// NOLINTNEXTLINE
explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) :
// NOLINTNEXTLINE
D3D12_ROOT_DESCRIPTOR_TABLE(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_ROOT_DESCRIPTOR_TABLE(
// NOLINTNEXTLINE
UINT numDescriptorRanges,
// NOLINTNEXTLINE
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init(numDescriptorRanges, _pDescriptorRanges);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void Init(
// NOLINTNEXTLINE
UINT numDescriptorRanges,
// NOLINTNEXTLINE
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init(*this, numDescriptorRanges, _pDescriptorRanges);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void Init(
// NOLINTNEXTLINE
_Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable,
// NOLINTNEXTLINE
UINT numDescriptorRanges,
// NOLINTNEXTLINE
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
// NOLINTNEXTLINE
rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_ROOT_CONSTANTS() {}
// NOLINTNEXTLINE
explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) :
// NOLINTNEXTLINE
D3D12_ROOT_CONSTANTS(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_ROOT_CONSTANTS(
// NOLINTNEXTLINE
UINT num32BitValues,
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init(num32BitValues, shaderRegister, registerSpace);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void Init(
// NOLINTNEXTLINE
UINT num32BitValues,
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init(*this, num32BitValues, shaderRegister, registerSpace);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void Init(
// NOLINTNEXTLINE
_Out_ D3D12_ROOT_CONSTANTS &rootConstants,
// NOLINTNEXTLINE
UINT num32BitValues,
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
rootConstants.Num32BitValues = num32BitValues;
// NOLINTNEXTLINE
rootConstants.ShaderRegister = shaderRegister;
// NOLINTNEXTLINE
rootConstants.RegisterSpace = registerSpace;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_ROOT_DESCRIPTOR() {}
// NOLINTNEXTLINE
explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) :
// NOLINTNEXTLINE
D3D12_ROOT_DESCRIPTOR(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_ROOT_DESCRIPTOR(
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init(shaderRegister, registerSpace);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void Init(
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init(*this, shaderRegister, registerSpace);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
table.ShaderRegister = shaderRegister;
// NOLINTNEXTLINE
table.RegisterSpace = registerSpace;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_ROOT_PARAMETER() {}
// NOLINTNEXTLINE
explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) :
// NOLINTNEXTLINE
D3D12_ROOT_PARAMETER(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void InitAsDescriptorTable(
// NOLINTNEXTLINE
_Out_ D3D12_ROOT_PARAMETER &rootParam,
// NOLINTNEXTLINE
UINT numDescriptorRanges,
// NOLINTNEXTLINE
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
// NOLINTNEXTLINE
rootParam.ShaderVisibility = visibility;
// NOLINTNEXTLINE
CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void InitAsConstants(
// NOLINTNEXTLINE
_Out_ D3D12_ROOT_PARAMETER &rootParam,
// NOLINTNEXTLINE
UINT num32BitValues,
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
// NOLINTNEXTLINE
rootParam.ShaderVisibility = visibility;
// NOLINTNEXTLINE
CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void InitAsConstantBufferView(
// NOLINTNEXTLINE
_Out_ D3D12_ROOT_PARAMETER &rootParam,
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
// NOLINTNEXTLINE
rootParam.ShaderVisibility = visibility;
// NOLINTNEXTLINE
CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void InitAsShaderResourceView(
// NOLINTNEXTLINE
_Out_ D3D12_ROOT_PARAMETER &rootParam,
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
// NOLINTNEXTLINE
rootParam.ShaderVisibility = visibility;
// NOLINTNEXTLINE
CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void InitAsUnorderedAccessView(
// NOLINTNEXTLINE
_Out_ D3D12_ROOT_PARAMETER &rootParam,
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
// NOLINTNEXTLINE
rootParam.ShaderVisibility = visibility;
// NOLINTNEXTLINE
CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void InitAsDescriptorTable(
// NOLINTNEXTLINE
UINT numDescriptorRanges,
// NOLINTNEXTLINE
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void InitAsConstants(
// NOLINTNEXTLINE
UINT num32BitValues,
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void InitAsConstantBufferView(
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void InitAsShaderResourceView(
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void InitAsUnorderedAccessView(
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_STATIC_SAMPLER_DESC() {}
// NOLINTNEXTLINE
explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) :
// NOLINTNEXTLINE
D3D12_STATIC_SAMPLER_DESC(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_STATIC_SAMPLER_DESC(
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
// NOLINTNEXTLINE
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
// NOLINTNEXTLINE
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
// NOLINTNEXTLINE
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
// NOLINTNEXTLINE
FLOAT mipLODBias = 0,
// NOLINTNEXTLINE
UINT maxAnisotropy = 16,
// NOLINTNEXTLINE
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
// NOLINTNEXTLINE
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
// NOLINTNEXTLINE
FLOAT minLOD = 0.f,
// NOLINTNEXTLINE
FLOAT maxLOD = D3D12_FLOAT32_MAX,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
// NOLINTNEXTLINE
UINT registerSpace = 0)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init(
// NOLINTNEXTLINE
shaderRegister,
// NOLINTNEXTLINE
filter,
// NOLINTNEXTLINE
addressU,
// NOLINTNEXTLINE
addressV,
// NOLINTNEXTLINE
addressW,
// NOLINTNEXTLINE
mipLODBias,
// NOLINTNEXTLINE
maxAnisotropy,
// NOLINTNEXTLINE
comparisonFunc,
// NOLINTNEXTLINE
borderColor,
// NOLINTNEXTLINE
minLOD,
// NOLINTNEXTLINE
maxLOD,
// NOLINTNEXTLINE
shaderVisibility,
// NOLINTNEXTLINE
registerSpace);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void Init(
// NOLINTNEXTLINE
_Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc,
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
// NOLINTNEXTLINE
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
// NOLINTNEXTLINE
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
// NOLINTNEXTLINE
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
// NOLINTNEXTLINE
FLOAT mipLODBias = 0,
// NOLINTNEXTLINE
UINT maxAnisotropy = 16,
// NOLINTNEXTLINE
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
// NOLINTNEXTLINE
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
// NOLINTNEXTLINE
FLOAT minLOD = 0.f,
// NOLINTNEXTLINE
FLOAT maxLOD = D3D12_FLOAT32_MAX,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
// NOLINTNEXTLINE
UINT registerSpace = 0)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
samplerDesc.ShaderRegister = shaderRegister;
// NOLINTNEXTLINE
samplerDesc.Filter = filter;
// NOLINTNEXTLINE
samplerDesc.AddressU = addressU;
// NOLINTNEXTLINE
samplerDesc.AddressV = addressV;
// NOLINTNEXTLINE
samplerDesc.AddressW = addressW;
// NOLINTNEXTLINE
samplerDesc.MipLODBias = mipLODBias;
// NOLINTNEXTLINE
samplerDesc.MaxAnisotropy = maxAnisotropy;
// NOLINTNEXTLINE
samplerDesc.ComparisonFunc = comparisonFunc;
// NOLINTNEXTLINE
samplerDesc.BorderColor = borderColor;
// NOLINTNEXTLINE
samplerDesc.MinLOD = minLOD;
// NOLINTNEXTLINE
samplerDesc.MaxLOD = maxLOD;
// NOLINTNEXTLINE
samplerDesc.ShaderVisibility = shaderVisibility;
// NOLINTNEXTLINE
samplerDesc.RegisterSpace = registerSpace;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
inline void Init(
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
// NOLINTNEXTLINE
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
// NOLINTNEXTLINE
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
// NOLINTNEXTLINE
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
// NOLINTNEXTLINE
FLOAT mipLODBias = 0,
// NOLINTNEXTLINE
UINT maxAnisotropy = 16,
// NOLINTNEXTLINE
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
// NOLINTNEXTLINE
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
// NOLINTNEXTLINE
FLOAT minLOD = 0.f,
// NOLINTNEXTLINE
FLOAT maxLOD = D3D12_FLOAT32_MAX,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
// NOLINTNEXTLINE
UINT registerSpace = 0)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init(
// NOLINTNEXTLINE
*this,
// NOLINTNEXTLINE
shaderRegister,
// NOLINTNEXTLINE
filter,
// NOLINTNEXTLINE
addressU,
// NOLINTNEXTLINE
addressV,
// NOLINTNEXTLINE
addressW,
// NOLINTNEXTLINE
mipLODBias,
// NOLINTNEXTLINE
maxAnisotropy,
// NOLINTNEXTLINE
comparisonFunc,
// NOLINTNEXTLINE
borderColor,
// NOLINTNEXTLINE
minLOD,
// NOLINTNEXTLINE
maxLOD,
// NOLINTNEXTLINE
shaderVisibility,
// NOLINTNEXTLINE
registerSpace);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_ROOT_SIGNATURE_DESC() {}
// NOLINTNEXTLINE
explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) :
// NOLINTNEXTLINE
D3D12_ROOT_SIGNATURE_DESC(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_ROOT_SIGNATURE_DESC(
// NOLINTNEXTLINE
UINT numParameters,
// NOLINTNEXTLINE
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
// NOLINTNEXTLINE
UINT numStaticSamplers = 0,
// NOLINTNEXTLINE
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
// NOLINTNEXTLINE
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init(0, NULL, 0, NULL, D3D12_ROOT_SIGNATURE_FLAG_NONE);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void Init(
// NOLINTNEXTLINE
UINT numParameters,
// NOLINTNEXTLINE
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
// NOLINTNEXTLINE
UINT numStaticSamplers = 0,
// NOLINTNEXTLINE
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
// NOLINTNEXTLINE
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void Init(
// NOLINTNEXTLINE
_Out_ D3D12_ROOT_SIGNATURE_DESC &desc,
// NOLINTNEXTLINE
UINT numParameters,
// NOLINTNEXTLINE
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
// NOLINTNEXTLINE
UINT numStaticSamplers = 0,
// NOLINTNEXTLINE
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
// NOLINTNEXTLINE
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
desc.NumParameters = numParameters;
// NOLINTNEXTLINE
desc.pParameters = _pParameters;
// NOLINTNEXTLINE
desc.NumStaticSamplers = numStaticSamplers;
// NOLINTNEXTLINE
desc.pStaticSamplers = _pStaticSamplers;
// NOLINTNEXTLINE
desc.Flags = flags;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_DESCRIPTOR_RANGE1() { }
// NOLINTNEXTLINE
explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o) :
// NOLINTNEXTLINE
D3D12_DESCRIPTOR_RANGE1(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_DESCRIPTOR_RANGE1(
// NOLINTNEXTLINE
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
// NOLINTNEXTLINE
UINT numDescriptors,
// NOLINTNEXTLINE
UINT baseShaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
// NOLINTNEXTLINE
UINT offsetInDescriptorsFromTableStart =
// NOLINTNEXTLINE
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void Init(
// NOLINTNEXTLINE
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
// NOLINTNEXTLINE
UINT numDescriptors,
// NOLINTNEXTLINE
UINT baseShaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
// NOLINTNEXTLINE
UINT offsetInDescriptorsFromTableStart =
// NOLINTNEXTLINE
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void Init(
// NOLINTNEXTLINE
_Out_ D3D12_DESCRIPTOR_RANGE1 &range,
// NOLINTNEXTLINE
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
// NOLINTNEXTLINE
UINT numDescriptors,
// NOLINTNEXTLINE
UINT baseShaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
// NOLINTNEXTLINE
UINT offsetInDescriptorsFromTableStart =
// NOLINTNEXTLINE
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
range.RangeType = rangeType;
// NOLINTNEXTLINE
range.NumDescriptors = numDescriptors;
// NOLINTNEXTLINE
range.BaseShaderRegister = baseShaderRegister;
// NOLINTNEXTLINE
range.RegisterSpace = registerSpace;
// NOLINTNEXTLINE
range.Flags = flags;
// NOLINTNEXTLINE
range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_ROOT_DESCRIPTOR_TABLE1() {}
// NOLINTNEXTLINE
explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(const D3D12_ROOT_DESCRIPTOR_TABLE1 &o) :
// NOLINTNEXTLINE
D3D12_ROOT_DESCRIPTOR_TABLE1(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_ROOT_DESCRIPTOR_TABLE1(
// NOLINTNEXTLINE
UINT numDescriptorRanges,
// NOLINTNEXTLINE
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init(numDescriptorRanges, _pDescriptorRanges);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void Init(
// NOLINTNEXTLINE
UINT numDescriptorRanges,
// NOLINTNEXTLINE
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init(*this, numDescriptorRanges, _pDescriptorRanges);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void Init(
// NOLINTNEXTLINE
_Out_ D3D12_ROOT_DESCRIPTOR_TABLE1 &rootDescriptorTable,
// NOLINTNEXTLINE
UINT numDescriptorRanges,
// NOLINTNEXTLINE
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
// NOLINTNEXTLINE
rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_ROOT_DESCRIPTOR1() {}
// NOLINTNEXTLINE
explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o) :
// NOLINTNEXTLINE
D3D12_ROOT_DESCRIPTOR1(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_ROOT_DESCRIPTOR1(
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init(shaderRegister, registerSpace, flags);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void Init(
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init(*this, shaderRegister, registerSpace, flags);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void Init(
// NOLINTNEXTLINE
_Out_ D3D12_ROOT_DESCRIPTOR1 &table,
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
table.ShaderRegister = shaderRegister;
// NOLINTNEXTLINE
table.RegisterSpace = registerSpace;
// NOLINTNEXTLINE
table.Flags = flags;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_ROOT_PARAMETER1() {}
// NOLINTNEXTLINE
explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o) :
// NOLINTNEXTLINE
D3D12_ROOT_PARAMETER1(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void InitAsDescriptorTable(
// NOLINTNEXTLINE
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
// NOLINTNEXTLINE
UINT numDescriptorRanges,
// NOLINTNEXTLINE
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
// NOLINTNEXTLINE
rootParam.ShaderVisibility = visibility;
// NOLINTNEXTLINE
CD3DX12_ROOT_DESCRIPTOR_TABLE1::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void InitAsConstants(
// NOLINTNEXTLINE
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
// NOLINTNEXTLINE
UINT num32BitValues,
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
// NOLINTNEXTLINE
rootParam.ShaderVisibility = visibility;
// NOLINTNEXTLINE
CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void InitAsConstantBufferView(
// NOLINTNEXTLINE
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
// NOLINTNEXTLINE
rootParam.ShaderVisibility = visibility;
// NOLINTNEXTLINE
CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void InitAsShaderResourceView(
// NOLINTNEXTLINE
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
// NOLINTNEXTLINE
rootParam.ShaderVisibility = visibility;
// NOLINTNEXTLINE
CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void InitAsUnorderedAccessView(
// NOLINTNEXTLINE
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
// NOLINTNEXTLINE
rootParam.ShaderVisibility = visibility;
// NOLINTNEXTLINE
CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void InitAsDescriptorTable(
// NOLINTNEXTLINE
UINT numDescriptorRanges,
// NOLINTNEXTLINE
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void InitAsConstants(
// NOLINTNEXTLINE
UINT num32BitValues,
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void InitAsConstantBufferView(
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
InitAsConstantBufferView(*this, shaderRegister, registerSpace, flags, visibility);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void InitAsShaderResourceView(
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
InitAsShaderResourceView(*this, shaderRegister, registerSpace, flags, visibility);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void InitAsUnorderedAccessView(
// NOLINTNEXTLINE
UINT shaderRegister,
// NOLINTNEXTLINE
UINT registerSpace = 0,
// NOLINTNEXTLINE
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
// NOLINTNEXTLINE
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, flags, visibility);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() {}
// NOLINTNEXTLINE
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o) :
// NOLINTNEXTLINE
D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
// NOLINTNEXTLINE
Desc_1_0 = o;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
// NOLINTNEXTLINE
Desc_1_1 = o;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
// NOLINTNEXTLINE
UINT numParameters,
// NOLINTNEXTLINE
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
// NOLINTNEXTLINE
UINT numStaticSamplers = 0,
// NOLINTNEXTLINE
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
// NOLINTNEXTLINE
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init_1_0(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
// NOLINTNEXTLINE
UINT numParameters,
// NOLINTNEXTLINE
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
// NOLINTNEXTLINE
UINT numStaticSamplers = 0,
// NOLINTNEXTLINE
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
// NOLINTNEXTLINE
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init_1_1(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init_1_1(0, NULL, 0, NULL, D3D12_ROOT_SIGNATURE_FLAG_NONE);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void Init_1_0(
// NOLINTNEXTLINE
UINT numParameters,
// NOLINTNEXTLINE
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
// NOLINTNEXTLINE
UINT numStaticSamplers = 0,
// NOLINTNEXTLINE
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
// NOLINTNEXTLINE
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init_1_0(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void Init_1_0(
// NOLINTNEXTLINE
_Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
// NOLINTNEXTLINE
UINT numParameters,
// NOLINTNEXTLINE
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
// NOLINTNEXTLINE
UINT numStaticSamplers = 0,
// NOLINTNEXTLINE
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
// NOLINTNEXTLINE
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
// NOLINTNEXTLINE
desc.Desc_1_0.NumParameters = numParameters;
// NOLINTNEXTLINE
desc.Desc_1_0.pParameters = _pParameters;
// NOLINTNEXTLINE
desc.Desc_1_0.NumStaticSamplers = numStaticSamplers;
// NOLINTNEXTLINE
desc.Desc_1_0.pStaticSamplers = _pStaticSamplers;
// NOLINTNEXTLINE
desc.Desc_1_0.Flags = flags;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void Init_1_1(
// NOLINTNEXTLINE
UINT numParameters,
// NOLINTNEXTLINE
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
// NOLINTNEXTLINE
UINT numStaticSamplers = 0,
// NOLINTNEXTLINE
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
// NOLINTNEXTLINE
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Init_1_1(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void Init_1_1(
// NOLINTNEXTLINE
_Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
// NOLINTNEXTLINE
UINT numParameters,
// NOLINTNEXTLINE
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
// NOLINTNEXTLINE
UINT numStaticSamplers = 0,
// NOLINTNEXTLINE
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
// NOLINTNEXTLINE
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
// NOLINTNEXTLINE
desc.Desc_1_1.NumParameters = numParameters;
// NOLINTNEXTLINE
desc.Desc_1_1.pParameters = _pParameters;
// NOLINTNEXTLINE
desc.Desc_1_1.NumStaticSamplers = numStaticSamplers;
// NOLINTNEXTLINE
desc.Desc_1_1.pStaticSamplers = _pStaticSamplers;
// NOLINTNEXTLINE
desc.Desc_1_1.Flags = flags;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_CPU_DESCRIPTOR_HANDLE() {}
// NOLINTNEXTLINE
explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) :
// NOLINTNEXTLINE
D3D12_CPU_DESCRIPTOR_HANDLE(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; }
// NOLINTNEXTLINE
CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
InitOffsetted(other, offsetScaledByIncrementSize);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
ptr += offsetInDescriptors * descriptorIncrementSize;
// NOLINTNEXTLINE
return *this;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
ptr += offsetScaledByIncrementSize;
// NOLINTNEXTLINE
return *this;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
return (ptr == other.ptr);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
return (ptr != other.ptr);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
ptr = other.ptr;
// NOLINTNEXTLINE
return *this;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
InitOffsetted(*this, base, offsetScaledByIncrementSize);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
handle.ptr = base.ptr + offsetScaledByIncrementSize;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
handle.ptr = base.ptr + offsetInDescriptors * descriptorIncrementSize;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_GPU_DESCRIPTOR_HANDLE() {}
// NOLINTNEXTLINE
explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) :
// NOLINTNEXTLINE
D3D12_GPU_DESCRIPTOR_HANDLE(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; }
// NOLINTNEXTLINE
CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
InitOffsetted(other, offsetScaledByIncrementSize);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
ptr += offsetInDescriptors * descriptorIncrementSize;
// NOLINTNEXTLINE
return *this;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
ptr += offsetScaledByIncrementSize;
// NOLINTNEXTLINE
return *this;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
return (ptr == other.ptr);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
return (ptr != other.ptr);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
ptr = other.ptr;
// NOLINTNEXTLINE
return *this;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
InitOffsetted(*this, base, offsetScaledByIncrementSize);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
handle.ptr = base.ptr + offsetScaledByIncrementSize;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
handle.ptr = base.ptr + offsetInDescriptors * descriptorIncrementSize;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
inline UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
template <typename T, typename U, typename V>
// NOLINTNEXTLINE
inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
MipSlice = static_cast<T>(Subresource % MipLevels);
// NOLINTNEXTLINE
ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize);
// NOLINTNEXTLINE
PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize));
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
inline UINT8 D3D12GetFormatPlaneCount(
// NOLINTNEXTLINE
_In_ ID3D12Device* pDevice,
// NOLINTNEXTLINE
DXGI_FORMAT Format
// NOLINTNEXTLINE
)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = {Format};
// NOLINTNEXTLINE
if (FAILED(pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo))))
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
return 0;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
return formatInfo.PlaneCount;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_RESOURCE_DESC()
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) :
// NOLINTNEXTLINE
D3D12_RESOURCE_DESC( o )
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_RESOURCE_DESC(
// NOLINTNEXTLINE
D3D12_RESOURCE_DIMENSION dimension,
// NOLINTNEXTLINE
UINT64 alignment,
// NOLINTNEXTLINE
UINT64 width,
// NOLINTNEXTLINE
UINT height,
// NOLINTNEXTLINE
UINT16 depthOrArraySize,
// NOLINTNEXTLINE
UINT16 mipLevels,
// NOLINTNEXTLINE
DXGI_FORMAT format,
// NOLINTNEXTLINE
UINT sampleCount,
// NOLINTNEXTLINE
UINT sampleQuality,
// NOLINTNEXTLINE
D3D12_TEXTURE_LAYOUT layout,
// NOLINTNEXTLINE
D3D12_RESOURCE_FLAGS flags )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
Dimension = dimension;
// NOLINTNEXTLINE
Alignment = alignment;
// NOLINTNEXTLINE
Width = width;
// NOLINTNEXTLINE
Height = height;
// NOLINTNEXTLINE
DepthOrArraySize = depthOrArraySize;
// NOLINTNEXTLINE
MipLevels = mipLevels;
// NOLINTNEXTLINE
Format = format;
// NOLINTNEXTLINE
SampleDesc.Count = sampleCount;
// NOLINTNEXTLINE
SampleDesc.Quality = sampleQuality;
// NOLINTNEXTLINE
Layout = layout;
// NOLINTNEXTLINE
Flags = flags;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
static inline CD3DX12_RESOURCE_DESC Buffer(
// NOLINTNEXTLINE
const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
// NOLINTNEXTLINE
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes,
// NOLINTNEXTLINE
1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
static inline CD3DX12_RESOURCE_DESC Buffer(
// NOLINTNEXTLINE
UINT64 width,
// NOLINTNEXTLINE
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
// NOLINTNEXTLINE
UINT64 alignment = 0 )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1,
// NOLINTNEXTLINE
DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
static inline CD3DX12_RESOURCE_DESC Tex1D(
// NOLINTNEXTLINE
DXGI_FORMAT format,
// NOLINTNEXTLINE
UINT64 width,
// NOLINTNEXTLINE
UINT16 arraySize = 1,
// NOLINTNEXTLINE
UINT16 mipLevels = 0,
// NOLINTNEXTLINE
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
// NOLINTNEXTLINE
D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
// NOLINTNEXTLINE
UINT64 alignment = 0 )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize,
// NOLINTNEXTLINE
mipLevels, format, 1, 0, layout, flags );
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
static inline CD3DX12_RESOURCE_DESC Tex2D(
// NOLINTNEXTLINE
DXGI_FORMAT format,
// NOLINTNEXTLINE
UINT64 width,
// NOLINTNEXTLINE
UINT height,
// NOLINTNEXTLINE
UINT16 arraySize = 1,
// NOLINTNEXTLINE
UINT16 mipLevels = 0,
// NOLINTNEXTLINE
UINT sampleCount = 1,
// NOLINTNEXTLINE
UINT sampleQuality = 0,
// NOLINTNEXTLINE
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
// NOLINTNEXTLINE
D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
// NOLINTNEXTLINE
UINT64 alignment = 0 )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize,
// NOLINTNEXTLINE
mipLevels, format, sampleCount, sampleQuality, layout, flags );
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
static inline CD3DX12_RESOURCE_DESC Tex3D(
// NOLINTNEXTLINE
DXGI_FORMAT format,
// NOLINTNEXTLINE
UINT64 width,
// NOLINTNEXTLINE
UINT height,
// NOLINTNEXTLINE
UINT16 depth,
// NOLINTNEXTLINE
UINT16 mipLevels = 0,
// NOLINTNEXTLINE
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
// NOLINTNEXTLINE
D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
// NOLINTNEXTLINE
UINT64 alignment = 0 )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth,
// NOLINTNEXTLINE
mipLevels, format, 1, 0, layout, flags );
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
inline UINT16 Depth() const
// NOLINTNEXTLINE
{ return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); }
// NOLINTNEXTLINE
inline UINT16 ArraySize() const
// NOLINTNEXTLINE
{ return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); }
// NOLINTNEXTLINE
inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const
// NOLINTNEXTLINE
{ return D3D12GetFormatPlaneCount(pDevice, Format); }
// NOLINTNEXTLINE
inline UINT Subresources(_In_ ID3D12Device* pDevice) const
// NOLINTNEXTLINE
{ return MipLevels * ArraySize() * PlaneCount(pDevice); }
// NOLINTNEXTLINE
inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice)
// NOLINTNEXTLINE
{ return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); }
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
return l.Dimension == r.Dimension &&
// NOLINTNEXTLINE
l.Alignment == r.Alignment &&
// NOLINTNEXTLINE
l.Width == r.Width &&
// NOLINTNEXTLINE
l.Height == r.Height &&
// NOLINTNEXTLINE
l.DepthOrArraySize == r.DepthOrArraySize &&
// NOLINTNEXTLINE
l.MipLevels == r.MipLevels &&
// NOLINTNEXTLINE
l.Format == r.Format &&
// NOLINTNEXTLINE
l.SampleDesc.Count == r.SampleDesc.Count &&
// NOLINTNEXTLINE
l.SampleDesc.Quality == r.SampleDesc.Quality &&
// NOLINTNEXTLINE
l.Layout == r.Layout &&
// NOLINTNEXTLINE
l.Flags == r.Flags;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r )
// NOLINTNEXTLINE
{ return !( l == r ); }
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_VIEW_INSTANCING_DESC()
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_VIEW_INSTANCING_DESC( const D3D12_VIEW_INSTANCING_DESC& o ) :
// NOLINTNEXTLINE
D3D12_VIEW_INSTANCING_DESC( o )
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_VIEW_INSTANCING_DESC( CD3DX12_DEFAULT )
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
ViewInstanceCount = 0;
// NOLINTNEXTLINE
pViewInstanceLocations = nullptr;
// NOLINTNEXTLINE
Flags = D3D12_VIEW_INSTANCING_FLAG_NONE;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
explicit CD3DX12_VIEW_INSTANCING_DESC(
// NOLINTNEXTLINE
UINT InViewInstanceCount,
// NOLINTNEXTLINE
const D3D12_VIEW_INSTANCE_LOCATION* InViewInstanceLocations,
// NOLINTNEXTLINE
D3D12_VIEW_INSTANCING_FLAGS InFlags)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
ViewInstanceCount = InViewInstanceCount;
// NOLINTNEXTLINE
pViewInstanceLocations = InViewInstanceLocations;
// NOLINTNEXTLINE
Flags = InFlags;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
~CD3DX12_VIEW_INSTANCING_DESC() {}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
// Row-by-row memcpy
// NOLINTNEXTLINE
inline void MemcpySubresource(
// NOLINTNEXTLINE
_In_ const D3D12_MEMCPY_DEST* pDest,
// NOLINTNEXTLINE
_In_ const D3D12_SUBRESOURCE_DATA* pSrc,
// NOLINTNEXTLINE
SIZE_T RowSizeInBytes,
// NOLINTNEXTLINE
UINT NumRows,
// NOLINTNEXTLINE
UINT NumSlices)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
for (UINT z = 0; z < NumSlices; ++z)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
BYTE* pDestSlice = reinterpret_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
// NOLINTNEXTLINE
const BYTE* pSrcSlice = reinterpret_cast<const BYTE*>(pSrc->pData) + pSrc->SlicePitch * z;
// NOLINTNEXTLINE
for (UINT y = 0; y < NumRows; ++y)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
memcpy(pDestSlice + pDest->RowPitch * y,
// NOLINTNEXTLINE
pSrcSlice + pSrc->RowPitch * y,
// NOLINTNEXTLINE
RowSizeInBytes);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
// Returns required size of a buffer to be used for data upload
// NOLINTNEXTLINE
inline UINT64 GetRequiredIntermediateSize(
// NOLINTNEXTLINE
_In_ ID3D12Resource* pDestinationResource,
// NOLINTNEXTLINE
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
// NOLINTNEXTLINE
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
D3D12_RESOURCE_DESC Desc = pDestinationResource->GetDesc();
// NOLINTNEXTLINE
UINT64 RequiredSize = 0;
// NOLINTNEXTLINE
// NOLINTNEXTLINE
ID3D12Device* pDevice;
// NOLINTNEXTLINE
pDestinationResource->GetDevice(__uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
// NOLINTNEXTLINE
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize);
// NOLINTNEXTLINE
pDevice->Release();
// NOLINTNEXTLINE
// NOLINTNEXTLINE
return RequiredSize;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
// All arrays must be populated (e.g. by calling GetCopyableFootprints)
// NOLINTNEXTLINE
inline UINT64 UpdateSubresources(
// NOLINTNEXTLINE
_In_ ID3D12GraphicsCommandList* pCmdList,
// NOLINTNEXTLINE
_In_ ID3D12Resource* pDestinationResource,
// NOLINTNEXTLINE
_In_ ID3D12Resource* pIntermediate,
// NOLINTNEXTLINE
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
// NOLINTNEXTLINE
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
// NOLINTNEXTLINE
UINT64 RequiredSize,
// NOLINTNEXTLINE
_In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
// NOLINTNEXTLINE
_In_reads_(NumSubresources) const UINT* pNumRows,
// NOLINTNEXTLINE
_In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
// NOLINTNEXTLINE
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
// Minor validation
// NOLINTNEXTLINE
D3D12_RESOURCE_DESC IntermediateDesc = pIntermediate->GetDesc();
// NOLINTNEXTLINE
D3D12_RESOURCE_DESC DestinationDesc = pDestinationResource->GetDesc();
// NOLINTNEXTLINE
if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
// NOLINTNEXTLINE
IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
// NOLINTNEXTLINE
RequiredSize > (SIZE_T)-1 ||
// NOLINTNEXTLINE
(DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
// NOLINTNEXTLINE
(FirstSubresource != 0 || NumSubresources != 1)))
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
return 0;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
BYTE* pData;
// NOLINTNEXTLINE
HRESULT hr = pIntermediate->Map(0, NULL, reinterpret_cast<void**>(&pData));
// NOLINTNEXTLINE
if (FAILED(hr))
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
return 0;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
for (UINT i = 0; i < NumSubresources; ++i)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
if (pRowSizesInBytes[i] > (SIZE_T)-1) return 0;
// NOLINTNEXTLINE
D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, pLayouts[i].Footprint.RowPitch * pNumRows[i] };
// NOLINTNEXTLINE
MemcpySubresource(&DestData, &pSrcData[i], (SIZE_T)pRowSizesInBytes[i], pNumRows[i], pLayouts[i].Footprint.Depth);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
pIntermediate->Unmap(0, NULL);
// NOLINTNEXTLINE
// NOLINTNEXTLINE
if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
pCmdList->CopyBufferRegion(
// NOLINTNEXTLINE
pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
else
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
for (UINT i = 0; i < NumSubresources; ++i)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
// NOLINTNEXTLINE
CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
// NOLINTNEXTLINE
pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
return RequiredSize;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
// Heap-allocating UpdateSubresources implementation
// NOLINTNEXTLINE
inline UINT64 UpdateSubresources(
// NOLINTNEXTLINE
_In_ ID3D12GraphicsCommandList* pCmdList,
// NOLINTNEXTLINE
_In_ ID3D12Resource* pDestinationResource,
// NOLINTNEXTLINE
_In_ ID3D12Resource* pIntermediate,
// NOLINTNEXTLINE
UINT64 IntermediateOffset,
// NOLINTNEXTLINE
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
// NOLINTNEXTLINE
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
// NOLINTNEXTLINE
_In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
UINT64 RequiredSize = 0;
// NOLINTNEXTLINE
UINT64 MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
// NOLINTNEXTLINE
if (MemToAlloc > SIZE_MAX)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
return 0;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
// NOLINTNEXTLINE
if (pMem == NULL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
return 0;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts = reinterpret_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
// NOLINTNEXTLINE
UINT64* pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
// NOLINTNEXTLINE
UINT* pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
// NOLINTNEXTLINE
// NOLINTNEXTLINE
D3D12_RESOURCE_DESC Desc = pDestinationResource->GetDesc();
// NOLINTNEXTLINE
ID3D12Device* pDevice;
// NOLINTNEXTLINE
pDestinationResource->GetDevice(__uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
// NOLINTNEXTLINE
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
// NOLINTNEXTLINE
pDevice->Release();
// NOLINTNEXTLINE
// NOLINTNEXTLINE
UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData);
// NOLINTNEXTLINE
HeapFree(GetProcessHeap(), 0, pMem);
// NOLINTNEXTLINE
return Result;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
// Stack-allocating UpdateSubresources implementation
// NOLINTNEXTLINE
template <UINT MaxSubresources>
// NOLINTNEXTLINE
inline UINT64 UpdateSubresources(
// NOLINTNEXTLINE
_In_ ID3D12GraphicsCommandList* pCmdList,
// NOLINTNEXTLINE
_In_ ID3D12Resource* pDestinationResource,
// NOLINTNEXTLINE
_In_ ID3D12Resource* pIntermediate,
// NOLINTNEXTLINE
UINT64 IntermediateOffset,
// NOLINTNEXTLINE
_In_range_(0, MaxSubresources) UINT FirstSubresource,
// NOLINTNEXTLINE
_In_range_(1, MaxSubresources - FirstSubresource) UINT NumSubresources,
// NOLINTNEXTLINE
_In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
UINT64 RequiredSize = 0;
// NOLINTNEXTLINE
D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
// NOLINTNEXTLINE
UINT NumRows[MaxSubresources];
// NOLINTNEXTLINE
UINT64 RowSizesInBytes[MaxSubresources];
// NOLINTNEXTLINE
// NOLINTNEXTLINE
D3D12_RESOURCE_DESC Desc = pDestinationResource->GetDesc();
// NOLINTNEXTLINE
ID3D12Device* pDevice;
// NOLINTNEXTLINE
pDestinationResource->GetDevice(__uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
// NOLINTNEXTLINE
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
// NOLINTNEXTLINE
pDevice->Release();
// NOLINTNEXTLINE
// NOLINTNEXTLINE
return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
inline bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout )
// NOLINTNEXTLINE
{ return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; }
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
template <typename t_CommandListType>
// NOLINTNEXTLINE
inline ID3D12CommandList * const * CommandListCast(t_CommandListType * const * pp)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
// This cast is useful for passing strongly typed command list pointers into
// NOLINTNEXTLINE
// ExecuteCommandLists.
// NOLINTNEXTLINE
// This cast is valid as long as the const-ness is respected. D3D12 APIs do
// NOLINTNEXTLINE
// respect the const-ness of their arguments.
// NOLINTNEXTLINE
return reinterpret_cast<ID3D12CommandList * const *>(pp);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
// D3D12 exports a new method for serializing root signatures in the Windows 10 Anniversary Update.
// NOLINTNEXTLINE
// To help enable root signature 1.1 features when they are available and not require maintaining
// NOLINTNEXTLINE
// two code paths for building root signatures, this helper method reconstructs a 1.0 signature when
// NOLINTNEXTLINE
// 1.1 is not supported.
// NOLINTNEXTLINE
inline HRESULT D3DX12SerializeVersionedRootSignature(
// NOLINTNEXTLINE
_In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc,
// NOLINTNEXTLINE
D3D_ROOT_SIGNATURE_VERSION MaxVersion,
// NOLINTNEXTLINE
_Outptr_ ID3DBlob** ppBlob,
// NOLINTNEXTLINE
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
if (ppErrorBlob != NULL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
*ppErrorBlob = NULL;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
switch (MaxVersion)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
case D3D_ROOT_SIGNATURE_VERSION_1_0:
// NOLINTNEXTLINE
switch (pRootSignatureDesc->Version)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
case D3D_ROOT_SIGNATURE_VERSION_1_0:
// NOLINTNEXTLINE
return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
// NOLINTNEXTLINE
// NOLINTNEXTLINE
case D3D_ROOT_SIGNATURE_VERSION_1_1:
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
HRESULT hr = S_OK;
// NOLINTNEXTLINE
const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1;
// NOLINTNEXTLINE
// NOLINTNEXTLINE
const SIZE_T ParametersSize = sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters;
// NOLINTNEXTLINE
void* pParameters = (ParametersSize > 0) ? HeapAlloc(GetProcessHeap(), 0, ParametersSize) : NULL;
// NOLINTNEXTLINE
if (ParametersSize > 0 && pParameters == NULL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
hr = E_OUTOFMEMORY;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
D3D12_ROOT_PARAMETER* pParameters_1_0 = reinterpret_cast<D3D12_ROOT_PARAMETER*>(pParameters);
// NOLINTNEXTLINE
// NOLINTNEXTLINE
if (SUCCEEDED(hr))
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
for (UINT n = 0; n < desc_1_1.NumParameters; n++)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
__analysis_assume(ParametersSize == sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters);
// NOLINTNEXTLINE
pParameters_1_0[n].ParameterType = desc_1_1.pParameters[n].ParameterType;
// NOLINTNEXTLINE
pParameters_1_0[n].ShaderVisibility = desc_1_1.pParameters[n].ShaderVisibility;
// NOLINTNEXTLINE
// NOLINTNEXTLINE
switch (desc_1_1.pParameters[n].ParameterType)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
// NOLINTNEXTLINE
pParameters_1_0[n].Constants.Num32BitValues = desc_1_1.pParameters[n].Constants.Num32BitValues;
// NOLINTNEXTLINE
pParameters_1_0[n].Constants.RegisterSpace = desc_1_1.pParameters[n].Constants.RegisterSpace;
// NOLINTNEXTLINE
pParameters_1_0[n].Constants.ShaderRegister = desc_1_1.pParameters[n].Constants.ShaderRegister;
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
// NOLINTNEXTLINE
case D3D12_ROOT_PARAMETER_TYPE_CBV:
// NOLINTNEXTLINE
case D3D12_ROOT_PARAMETER_TYPE_SRV:
// NOLINTNEXTLINE
case D3D12_ROOT_PARAMETER_TYPE_UAV:
// NOLINTNEXTLINE
pParameters_1_0[n].Descriptor.RegisterSpace = desc_1_1.pParameters[n].Descriptor.RegisterSpace;
// NOLINTNEXTLINE
pParameters_1_0[n].Descriptor.ShaderRegister = desc_1_1.pParameters[n].Descriptor.ShaderRegister;
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
// NOLINTNEXTLINE
case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
// NOLINTNEXTLINE
const D3D12_ROOT_DESCRIPTOR_TABLE1& table_1_1 = desc_1_1.pParameters[n].DescriptorTable;
// NOLINTNEXTLINE
// NOLINTNEXTLINE
const SIZE_T DescriptorRangesSize = sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges;
// NOLINTNEXTLINE
void* pDescriptorRanges = (DescriptorRangesSize > 0 && SUCCEEDED(hr)) ? HeapAlloc(GetProcessHeap(), 0, DescriptorRangesSize) : NULL;
// NOLINTNEXTLINE
if (DescriptorRangesSize > 0 && pDescriptorRanges == NULL)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
hr = E_OUTOFMEMORY;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
D3D12_DESCRIPTOR_RANGE* pDescriptorRanges_1_0 = reinterpret_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges);
// NOLINTNEXTLINE
// NOLINTNEXTLINE
if (SUCCEEDED(hr))
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
for (UINT x = 0; x < table_1_1.NumDescriptorRanges; x++)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
__analysis_assume(DescriptorRangesSize == sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges);
// NOLINTNEXTLINE
pDescriptorRanges_1_0[x].BaseShaderRegister = table_1_1.pDescriptorRanges[x].BaseShaderRegister;
// NOLINTNEXTLINE
pDescriptorRanges_1_0[x].NumDescriptors = table_1_1.pDescriptorRanges[x].NumDescriptors;
// NOLINTNEXTLINE
pDescriptorRanges_1_0[x].OffsetInDescriptorsFromTableStart = table_1_1.pDescriptorRanges[x].OffsetInDescriptorsFromTableStart;
// NOLINTNEXTLINE
pDescriptorRanges_1_0[x].RangeType = table_1_1.pDescriptorRanges[x].RangeType;
// NOLINTNEXTLINE
pDescriptorRanges_1_0[x].RegisterSpace = table_1_1.pDescriptorRanges[x].RegisterSpace;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
D3D12_ROOT_DESCRIPTOR_TABLE& table_1_0 = pParameters_1_0[n].DescriptorTable;
// NOLINTNEXTLINE
table_1_0.NumDescriptorRanges = table_1_1.NumDescriptorRanges;
// NOLINTNEXTLINE
table_1_0.pDescriptorRanges = pDescriptorRanges_1_0;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
if (SUCCEEDED(hr))
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, desc_1_1.pStaticSamplers, desc_1_1.Flags);
// NOLINTNEXTLINE
hr = D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
if (pParameters)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
for (UINT n = 0; n < desc_1_1.NumParameters; n++)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
if (desc_1_1.pParameters[n].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
HeapFree(GetProcessHeap(), 0, reinterpret_cast<void*>(const_cast<D3D12_DESCRIPTOR_RANGE*>(pParameters_1_0[n].DescriptorTable.pDescriptorRanges)));
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
HeapFree(GetProcessHeap(), 0, pParameters);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
return hr;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
// NOLINTNEXTLINE
case D3D_ROOT_SIGNATURE_VERSION_1_1:
// NOLINTNEXTLINE
return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
return E_INVALIDARG;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_RT_FORMAT_ARRAY() {}
// NOLINTNEXTLINE
explicit CD3DX12_RT_FORMAT_ARRAY(const D3D12_RT_FORMAT_ARRAY& o)
// NOLINTNEXTLINE
: D3D12_RT_FORMAT_ARRAY(o)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
explicit CD3DX12_RT_FORMAT_ARRAY(const DXGI_FORMAT* pFormats, UINT NumFormats)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
NumRenderTargets = NumFormats;
// NOLINTNEXTLINE
memcpy(RTFormats, pFormats, sizeof(RTFormats));
// NOLINTNEXTLINE
// assumes ARRAY_SIZE(pFormats) == ARRAY_SIZE(RTFormats)
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
// Pipeline State Stream Helpers
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
// Stream Subobjects, i.e. elements of a stream
// NOLINTNEXTLINE
// NOLINTNEXTLINE
struct DefaultSampleMask { operator UINT() { return UINT_MAX; } };
// NOLINTNEXTLINE
struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() { return DXGI_SAMPLE_DESC{1, 0}; } };
// NOLINTNEXTLINE
// NOLINTNEXTLINE
template <typename InnerStructType, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type, typename DefaultArg = InnerStructType>
// NOLINTNEXTLINE
class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
private:
// NOLINTNEXTLINE
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE _Type;
// NOLINTNEXTLINE
InnerStructType _Inner;
// NOLINTNEXTLINE
public:
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() : _Type(Type), _Inner(DefaultArg()) {}
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) : _Type(Type), _Inner(i) {}
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) { _Inner = i; return *this; }
// NOLINTNEXTLINE
operator InnerStructType() const { return _Inner; }
// NOLINTNEXTLINE
operator InnerStructType&() { return _Inner; }
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS> CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK> CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE> CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE;
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT> CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE> CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE;
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY> CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY;
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS> CD3DX12_PIPELINE_STATE_STREAM_VS;
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS> CD3DX12_PIPELINE_STATE_STREAM_GS;
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT> CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT;
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS;
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS;
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS;
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS;
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER;
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS> CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS;
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
// NOLINTNEXTLINE
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
// NOLINTNEXTLINE
// NOLINTNEXTLINE
//------------------------------------------------------------------------------------------------
// NOLINTNEXTLINE
// Stream Parser Helpers
// NOLINTNEXTLINE
// NOLINTNEXTLINE
struct ID3DX12PipelineParserCallbacks
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
// Subobject Callbacks
// NOLINTNEXTLINE
virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {}
// NOLINTNEXTLINE
virtual void NodeMaskCb(UINT) {}
// NOLINTNEXTLINE
virtual void RootSignatureCb(ID3D12RootSignature*) {}
// NOLINTNEXTLINE
virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {}
// NOLINTNEXTLINE
virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {}
// NOLINTNEXTLINE
virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {}
// NOLINTNEXTLINE
virtual void VSCb(const D3D12_SHADER_BYTECODE&) {}
// NOLINTNEXTLINE
virtual void GSCb(const D3D12_SHADER_BYTECODE&) {}
// NOLINTNEXTLINE
virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {}
// NOLINTNEXTLINE
virtual void HSCb(const D3D12_SHADER_BYTECODE&) {}
// NOLINTNEXTLINE
virtual void DSCb(const D3D12_SHADER_BYTECODE&) {}
// NOLINTNEXTLINE
virtual void PSCb(const D3D12_SHADER_BYTECODE&) {}
// NOLINTNEXTLINE
virtual void CSCb(const D3D12_SHADER_BYTECODE&) {}
// NOLINTNEXTLINE
virtual void BlendStateCb(const D3D12_BLEND_DESC&) {}
// NOLINTNEXTLINE
virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {}
// NOLINTNEXTLINE
virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {}
// NOLINTNEXTLINE
virtual void DSVFormatCb(DXGI_FORMAT) {}
// NOLINTNEXTLINE
virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {}
// NOLINTNEXTLINE
virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
// NOLINTNEXTLINE
virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
// NOLINTNEXTLINE
virtual void SampleMaskCb(UINT) {}
// NOLINTNEXTLINE
virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
// NOLINTNEXTLINE
virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
// Error Callbacks
// NOLINTNEXTLINE
virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {}
// NOLINTNEXTLINE
virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {}
// NOLINTNEXTLINE
virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
// CD3DX12_PIPELINE_STATE_STREAM1 Works on RS3+ (where there is a new view instancing subobject).
// NOLINTNEXTLINE
// Use CD3DX12_PIPELINE_STATE_STREAM for RS2+ support.
// NOLINTNEXTLINE
struct CD3DX12_PIPELINE_STATE_STREAM1
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM1() {}
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc)
// NOLINTNEXTLINE
: Flags(Desc.Flags)
// NOLINTNEXTLINE
, NodeMask(Desc.NodeMask)
// NOLINTNEXTLINE
, pRootSignature(Desc.pRootSignature)
// NOLINTNEXTLINE
, InputLayout(Desc.InputLayout)
// NOLINTNEXTLINE
, IBStripCutValue(Desc.IBStripCutValue)
// NOLINTNEXTLINE
, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
// NOLINTNEXTLINE
, VS(Desc.VS)
// NOLINTNEXTLINE
, GS(Desc.GS)
// NOLINTNEXTLINE
, StreamOutput(Desc.StreamOutput)
// NOLINTNEXTLINE
, HS(Desc.HS)
// NOLINTNEXTLINE
, DS(Desc.DS)
// NOLINTNEXTLINE
, PS(Desc.PS)
// NOLINTNEXTLINE
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
// NOLINTNEXTLINE
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
// NOLINTNEXTLINE
, DSVFormat(Desc.DSVFormat)
// NOLINTNEXTLINE
, RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
// NOLINTNEXTLINE
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
// NOLINTNEXTLINE
, SampleDesc(Desc.SampleDesc)
// NOLINTNEXTLINE
, SampleMask(Desc.SampleMask)
// NOLINTNEXTLINE
, CachedPSO(Desc.CachedPSO)
// NOLINTNEXTLINE
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc)
// NOLINTNEXTLINE
: Flags(Desc.Flags)
// NOLINTNEXTLINE
, NodeMask(Desc.NodeMask)
// NOLINTNEXTLINE
, pRootSignature(Desc.pRootSignature)
// NOLINTNEXTLINE
, CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
// NOLINTNEXTLINE
, CachedPSO(Desc.CachedPSO)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_VS VS;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_GS GS;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_HS HS;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_DS DS;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_PS PS;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_CS CS;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
// NOLINTNEXTLINE
D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
// NOLINTNEXTLINE
D.Flags = this->Flags;
// NOLINTNEXTLINE
D.NodeMask = this->NodeMask;
// NOLINTNEXTLINE
D.pRootSignature = this->pRootSignature;
// NOLINTNEXTLINE
D.InputLayout = this->InputLayout;
// NOLINTNEXTLINE
D.IBStripCutValue = this->IBStripCutValue;
// NOLINTNEXTLINE
D.PrimitiveTopologyType = this->PrimitiveTopologyType;
// NOLINTNEXTLINE
D.VS = this->VS;
// NOLINTNEXTLINE
D.GS = this->GS;
// NOLINTNEXTLINE
D.StreamOutput = this->StreamOutput;
// NOLINTNEXTLINE
D.HS = this->HS;
// NOLINTNEXTLINE
D.DS = this->DS;
// NOLINTNEXTLINE
D.PS = this->PS;
// NOLINTNEXTLINE
D.BlendState = this->BlendState;
// NOLINTNEXTLINE
D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
// NOLINTNEXTLINE
D.DSVFormat = this->DSVFormat;
// NOLINTNEXTLINE
D.RasterizerState = this->RasterizerState;
// NOLINTNEXTLINE
D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
// NOLINTNEXTLINE
memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
// NOLINTNEXTLINE
D.SampleDesc = this->SampleDesc;
// NOLINTNEXTLINE
D.SampleMask = this->SampleMask;
// NOLINTNEXTLINE
D.CachedPSO = this->CachedPSO;
// NOLINTNEXTLINE
return D;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
D3D12_COMPUTE_PIPELINE_STATE_DESC D;
// NOLINTNEXTLINE
D.Flags = this->Flags;
// NOLINTNEXTLINE
D.NodeMask = this->NodeMask;
// NOLINTNEXTLINE
D.pRootSignature = this->pRootSignature;
// NOLINTNEXTLINE
D.CS = this->CS;
// NOLINTNEXTLINE
D.CachedPSO = this->CachedPSO;
// NOLINTNEXTLINE
return D;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
// CD3DX12_PIPELINE_STATE_STREAM works on RS2+ but does not support new subobject(s) added in RS3+.
// NOLINTNEXTLINE
// See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
// NOLINTNEXTLINE
struct CD3DX12_PIPELINE_STATE_STREAM
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM() {}
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc)
// NOLINTNEXTLINE
: Flags(Desc.Flags)
// NOLINTNEXTLINE
, NodeMask(Desc.NodeMask)
// NOLINTNEXTLINE
, pRootSignature(Desc.pRootSignature)
// NOLINTNEXTLINE
, InputLayout(Desc.InputLayout)
// NOLINTNEXTLINE
, IBStripCutValue(Desc.IBStripCutValue)
// NOLINTNEXTLINE
, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
// NOLINTNEXTLINE
, VS(Desc.VS)
// NOLINTNEXTLINE
, GS(Desc.GS)
// NOLINTNEXTLINE
, StreamOutput(Desc.StreamOutput)
// NOLINTNEXTLINE
, HS(Desc.HS)
// NOLINTNEXTLINE
, DS(Desc.DS)
// NOLINTNEXTLINE
, PS(Desc.PS)
// NOLINTNEXTLINE
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
// NOLINTNEXTLINE
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
// NOLINTNEXTLINE
, DSVFormat(Desc.DSVFormat)
// NOLINTNEXTLINE
, RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
// NOLINTNEXTLINE
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
// NOLINTNEXTLINE
, SampleDesc(Desc.SampleDesc)
// NOLINTNEXTLINE
, SampleMask(Desc.SampleMask)
// NOLINTNEXTLINE
, CachedPSO(Desc.CachedPSO)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc)
// NOLINTNEXTLINE
: Flags(Desc.Flags)
// NOLINTNEXTLINE
, NodeMask(Desc.NodeMask)
// NOLINTNEXTLINE
, pRootSignature(Desc.pRootSignature)
// NOLINTNEXTLINE
, CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
// NOLINTNEXTLINE
, CachedPSO(Desc.CachedPSO)
// NOLINTNEXTLINE
{}
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_VS VS;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_GS GS;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_HS HS;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_DS DS;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_PS PS;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_CS CS;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
// NOLINTNEXTLINE
D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
// NOLINTNEXTLINE
D.Flags = this->Flags;
// NOLINTNEXTLINE
D.NodeMask = this->NodeMask;
// NOLINTNEXTLINE
D.pRootSignature = this->pRootSignature;
// NOLINTNEXTLINE
D.InputLayout = this->InputLayout;
// NOLINTNEXTLINE
D.IBStripCutValue = this->IBStripCutValue;
// NOLINTNEXTLINE
D.PrimitiveTopologyType = this->PrimitiveTopologyType;
// NOLINTNEXTLINE
D.VS = this->VS;
// NOLINTNEXTLINE
D.GS = this->GS;
// NOLINTNEXTLINE
D.StreamOutput = this->StreamOutput;
// NOLINTNEXTLINE
D.HS = this->HS;
// NOLINTNEXTLINE
D.DS = this->DS;
// NOLINTNEXTLINE
D.PS = this->PS;
// NOLINTNEXTLINE
D.BlendState = this->BlendState;
// NOLINTNEXTLINE
D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
// NOLINTNEXTLINE
D.DSVFormat = this->DSVFormat;
// NOLINTNEXTLINE
D.RasterizerState = this->RasterizerState;
// NOLINTNEXTLINE
D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
// NOLINTNEXTLINE
memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
// NOLINTNEXTLINE
D.SampleDesc = this->SampleDesc;
// NOLINTNEXTLINE
D.SampleMask = this->SampleMask;
// NOLINTNEXTLINE
D.CachedPSO = this->CachedPSO;
// NOLINTNEXTLINE
return D;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
D3D12_COMPUTE_PIPELINE_STATE_DESC D;
// NOLINTNEXTLINE
D.Flags = this->Flags;
// NOLINTNEXTLINE
D.NodeMask = this->NodeMask;
// NOLINTNEXTLINE
D.pRootSignature = this->pRootSignature;
// NOLINTNEXTLINE
D.CS = this->CS;
// NOLINTNEXTLINE
D.CachedPSO = this->CachedPSO;
// NOLINTNEXTLINE
return D;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
// NOLINTNEXTLINE
CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER()
// NOLINTNEXTLINE
: SeenDSS(false)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
// Adjust defaults to account for absent members.
// NOLINTNEXTLINE
PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
// NOLINTNEXTLINE
// NOLINTNEXTLINE
// Depth disabled if no DSV format specified.
// NOLINTNEXTLINE
static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
virtual ~CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() { }
// NOLINTNEXTLINE
// NOLINTNEXTLINE
// ID3DX12PipelineParserCallbacks
// NOLINTNEXTLINE
void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) {PipelineStream.Flags = Flags;}
// NOLINTNEXTLINE
void NodeMaskCb(UINT NodeMask) {PipelineStream.NodeMask = NodeMask;}
// NOLINTNEXTLINE
void RootSignatureCb(ID3D12RootSignature* pRootSignature) {PipelineStream.pRootSignature = pRootSignature;}
// NOLINTNEXTLINE
void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) {PipelineStream.InputLayout = InputLayout;}
// NOLINTNEXTLINE
void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) {PipelineStream.IBStripCutValue = IBStripCutValue;}
// NOLINTNEXTLINE
void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
// NOLINTNEXTLINE
void VSCb(const D3D12_SHADER_BYTECODE& VS) {PipelineStream.VS = VS;}
// NOLINTNEXTLINE
void GSCb(const D3D12_SHADER_BYTECODE& GS) {PipelineStream.GS = GS;}
// NOLINTNEXTLINE
void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) {PipelineStream.StreamOutput = StreamOutput;}
// NOLINTNEXTLINE
void HSCb(const D3D12_SHADER_BYTECODE& HS) {PipelineStream.HS = HS;}
// NOLINTNEXTLINE
void DSCb(const D3D12_SHADER_BYTECODE& DS) {PipelineStream.DS = DS;}
// NOLINTNEXTLINE
void PSCb(const D3D12_SHADER_BYTECODE& PS) {PipelineStream.PS = PS;}
// NOLINTNEXTLINE
void CSCb(const D3D12_SHADER_BYTECODE& CS) {PipelineStream.CS = CS;}
// NOLINTNEXTLINE
void BlendStateCb(const D3D12_BLEND_DESC& BlendState) {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
// NOLINTNEXTLINE
void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
// NOLINTNEXTLINE
SeenDSS = true;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
// NOLINTNEXTLINE
SeenDSS = true;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
void DSVFormatCb(DXGI_FORMAT DSVFormat)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
PipelineStream.DSVFormat = DSVFormat;
// NOLINTNEXTLINE
if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
// Re-enable depth for the default state.
// NOLINTNEXTLINE
static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
// NOLINTNEXTLINE
void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) {PipelineStream.RTVFormats = RTVFormats;}
// NOLINTNEXTLINE
void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) {PipelineStream.SampleDesc = SampleDesc;}
// NOLINTNEXTLINE
void SampleMaskCb(UINT SampleMask) {PipelineStream.SampleMask = SampleMask;}
// NOLINTNEXTLINE
void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
// NOLINTNEXTLINE
void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) {PipelineStream.CachedPSO = CachedPSO;}
// NOLINTNEXTLINE
void ErrorBadInputParameter(UINT) {}
// NOLINTNEXTLINE
void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE) {}
// NOLINTNEXTLINE
void ErrorUnknownSubobject(UINT) {}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
private:
// NOLINTNEXTLINE
bool SeenDSS;
// NOLINTNEXTLINE
};
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
switch (SubobjectType)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
// NOLINTNEXTLINE
return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
// NOLINTNEXTLINE
default:
// NOLINTNEXTLINE
return SubobjectType;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
if (pCallbacks == nullptr)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
return E_INVALIDARG;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
pCallbacks->ErrorBadInputParameter(1); // first parameter issue
// NOLINTNEXTLINE
return E_INVALIDARG;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {0};
// NOLINTNEXTLINE
for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)+CurOffset;
// NOLINTNEXTLINE
auto SubobjectType = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream);
// NOLINTNEXTLINE
if (SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
pCallbacks->ErrorUnknownSubobject(SubobjectType);
// NOLINTNEXTLINE
return E_INVALIDARG;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)])
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
pCallbacks->ErrorDuplicateSubobject(SubobjectType);
// NOLINTNEXTLINE
return E_INVALIDARG; // disallow subobject duplicates in a stream
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
SubobjectSeen[SubobjectType] = true;
// NOLINTNEXTLINE
switch (SubobjectType)
// NOLINTNEXTLINE
{
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE:
// NOLINTNEXTLINE
pCallbacks->RootSignatureCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature)*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS:
// NOLINTNEXTLINE
pCallbacks->VSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::VS)*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS:
// NOLINTNEXTLINE
pCallbacks->PSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PS)*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS:
// NOLINTNEXTLINE
pCallbacks->DSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DS)*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS:
// NOLINTNEXTLINE
pCallbacks->HSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::HS)*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS:
// NOLINTNEXTLINE
pCallbacks->GSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::GS)*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS:
// NOLINTNEXTLINE
pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT:
// NOLINTNEXTLINE
pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND:
// NOLINTNEXTLINE
pCallbacks->BlendStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::BlendState)*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK:
// NOLINTNEXTLINE
pCallbacks->SampleMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleMask)*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER:
// NOLINTNEXTLINE
pCallbacks->RasterizerStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState)*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL:
// NOLINTNEXTLINE
pCallbacks->DepthStencilStateCb(*reinterpret_cast<CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
// NOLINTNEXTLINE
pCallbacks->DepthStencilState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState)*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT:
// NOLINTNEXTLINE
pCallbacks->InputLayoutCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::InputLayout)*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE:
// NOLINTNEXTLINE
pCallbacks->IBStripCutValueCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue)*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY:
// NOLINTNEXTLINE
pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType)*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS:
// NOLINTNEXTLINE
pCallbacks->RTVFormatsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats)*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT:
// NOLINTNEXTLINE
pCallbacks->DSVFormatCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat)*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC:
// NOLINTNEXTLINE
pCallbacks->SampleDescCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc)*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK:
// NOLINTNEXTLINE
pCallbacks->NodeMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::NodeMask)*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO:
// NOLINTNEXTLINE
pCallbacks->CachedPSOCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO)*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS:
// NOLINTNEXTLINE
pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
// NOLINTNEXTLINE
pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream));
// NOLINTNEXTLINE
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
default:
// NOLINTNEXTLINE
pCallbacks->ErrorUnknownSubobject(SubobjectType);
// NOLINTNEXTLINE
return E_INVALIDARG;
// NOLINTNEXTLINE
break;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
return S_OK;
// NOLINTNEXTLINE
}
// NOLINTNEXTLINE
// NOLINTNEXTLINE
// NOLINTNEXTLINE
#endif // defined( __cplusplus )
// NOLINTNEXTLINE
// NOLINTNEXTLINE
#endif //__D3DX12_H__
// NOLINTNEXTLINE
// NOLINTNEXTLINE
// NOLINTNEXTLINE
// NOLINTNEXTLINE
#pragma warning( default : 4061 4324 )