Function Azura::GPUBufferWriter::AppendTexture¶
- Defined in File GPUBufferWriter.h
Function Documentation¶
-
U32
Azura::GPUBufferWriter
::
AppendTexture
(MappedGPUBuffer &buffer, void *data, U32 byteSize, U32 alignment, U32 currentRowPitch, U32 requiredRowPitch, const Log &log)¶