Class D3D12ScopedImage

Class Documentation

class D3D12ScopedImage

Public Functions

void Create(const Microsoft::WRL::ComPtr<ID3D12Device> &device, D3D12_RESOURCE_STATES initState, D3D12_RESOURCE_FLAGS resourceFlags, const TextureDesc &desc, const Log &log_D3D12RenderSystem)
ID3D12Resource *Real() const
RawStorageFormat GetFormat() const
Microsoft::WRL::ComPtr<ID3D12Resource> RealComPtr() const
void CopyFromBuffer(const Microsoft::WRL::ComPtr<ID3D12Device> &device, ID3D12GraphicsCommandList *commandList, const D3D12ScopedBuffer &sourceBuffer, UINT64 sourceOffset) const
void Transition(ID3D12GraphicsCommandList *commandList, D3D12_RESOURCE_STATES fromState, D3D12_RESOURCE_STATES toState, const Log &log_D3D12RenderSystem) const
void Transition(ID3D12GraphicsCommandList *commandList, D3D12_RESOURCE_STATES toState, const Log &log_D3D12RenderSystem)

Public Static Functions

D3D12_SHADER_RESOURCE_VIEW_DESC GetSRV(RawStorageFormat viewFormat, ImageViewType imageView, const Log &log_D3D12RenderSystem)
D3D12_UNORDERED_ACCESS_VIEW_DESC GetUAV(RawStorageFormat viewFormat, ImageViewType imageView, const Log &log_D3D12RenderSystem)
D3D12_DEPTH_STENCIL_VIEW_DESC GetDSV(RawStorageFormat viewFormat, ImageViewType imageView, const Log &log_D3D12RenderSystem)
D3D12_RENDER_TARGET_VIEW_DESC GetRTV(RawStorageFormat viewFormat, ImageViewType imageView, const Log &log_D3D12RenderSystem)