.. _program_listing_file_Source_Azura_RenderSystem_Src_Vulkan_VkTypes.cpp: Program Listing for File VkTypes.cpp ==================================== |exhale_lsh| :ref:`Return to documentation for file ` (``Source\Azura\RenderSystem\Src\Vulkan\VkTypes.cpp``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #include "Vulkan/VkTypes.h" namespace Azura { namespace Vulkan { bool VkQueueIndices::IsComplete() const { const bool basicRequirement = m_graphicsFamily >= 0 && m_presentFamily >= 0; if (m_isTransferQueueRequired) { return basicRequirement && m_transferFamily >= 0; } return basicRequirement; } std::array VkQueueIndices::GetIndicesArray() const { return {uint32_t(m_graphicsFamily), uint32_t(m_transferFamily)}; } U32 VkQueueIndices::GetActiveSize() const { return m_isTransferQueueRequired ? 2 : 1; } SwapChainDeviceSupport::SwapChainDeviceSupport(Memory::Allocator& allocator) : m_formats(allocator), m_presentModes(allocator) {} bool SwapChainDeviceSupport::IsSupported() const { return !m_formats.IsEmpty() && !m_presentModes.IsEmpty(); } } // namespace Vulkan } // namespace Azura