.. _program_listing_file_Source_Azura_RenderSystem_Inc_Vulkan_VkTypeMapping.h: Program Listing for File VkTypeMapping.h ======================================== |exhale_lsh| :ref:`Return to documentation for file ` (``Source\Azura\RenderSystem\Inc\Vulkan\VkTypeMapping.h``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #pragma once #include #include #include "Generic/GenericTypes.h" #include "Core/RawStorageFormat.h" namespace Azura { namespace Vulkan { namespace Impl { #define CREATE_MAPPER_H(FROM_FORMAT, TO_FORMAT) std::optional To##TO_FORMAT(FROM_FORMAT inputFormat) } // namespace Impl // TODO(vasumahesh1): Enable enum mappings when all mappings are complete to prevent -Wswitch issues CREATE_MAPPER_H(RawStorageFormat, VkFormat); // CREATE_MAPPER_H(VkFormat, RawStorageFormat); CREATE_MAPPER_H(RawStorageFormat, VkIndexType); // CREATE_MAPPER_H(VkIndexType, RawStorageFormat); CREATE_MAPPER_H(ColorSpace, VkColorSpaceKHR); // CREATE_MAPPER_H(VkColorSpaceKHR, ColorSpace); CREATE_MAPPER_H(PresentModes, VkPresentModeKHR); // CREATE_MAPPER_H(VkPresentModeKHR, PresentModes); CREATE_MAPPER_H(ShaderStage, VkShaderStageFlagBits); // CREATE_MAPPER_H(VkShaderStageFlagBits, ShaderStage); CREATE_MAPPER_H(PrimitiveTopology, VkPrimitiveTopology); // CREATE_MAPPER_H(VkPrimitiveTopology, PrimitiveTopology); CREATE_MAPPER_H(CullMode, VkCullModeFlags); // CREATE_MAPPER_H(VkCullModeFlags, CullMode); CREATE_MAPPER_H(FrontFace, VkFrontFace); // CREATE_MAPPER_H(VkFrontFace, FrontFace); CREATE_MAPPER_H(BufferUsageRate, VkVertexInputRate); CREATE_MAPPER_H(ImageType, VkImageType); CREATE_MAPPER_H(ImageViewType, VkImageViewType); // CREATE_MAPPER_H(VkImageType, ImageType); CREATE_MAPPER_H(BlendFactor, VkBlendFactor); // CREATE_MAPPER_H(VkBlendFactor, BlendFactor); CREATE_MAPPER_H(BlendOp, VkBlendOp); // CREATE_MAPPER_H(VkBlendOp, BlendOp); VkShaderStageFlagBits GetCombinedShaderStageFlag(ShaderStage stage); } // namespace Vulkan } // namespace Azura