.. _program_listing_file_Source_Azura_RenderSystem_Inc_D3D12_D3D12TypeMapping.h: Program Listing for File D3D12TypeMapping.h =========================================== |exhale_lsh| :ref:`Return to documentation for file ` (``Source\Azura\RenderSystem\Inc\D3D12\D3D12TypeMapping.h``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #pragma once #include #include "Generic/GenericTypes.h" #include "Core/RawStorageFormat.h" #include "D3D12Core.h" namespace Azura { namespace D3D12 { namespace Impl { #define CREATE_MAPPER_H(FROM_FORMAT, TO_FORMAT) std::optional To##TO_FORMAT(FROM_FORMAT inputFormat) } // namespace Impl CREATE_MAPPER_H(RawStorageFormat, DXGI_FORMAT); // CREATE_MAPPER_H(DXGI_FORMAT, RawStorageFormat); CREATE_MAPPER_H(BufferUsageRate, D3D12_INPUT_CLASSIFICATION); CREATE_MAPPER_H(ImageType, D3D12_RESOURCE_DIMENSION); CREATE_MAPPER_H(ImageViewType, D3D12_SRV_DIMENSION); CREATE_MAPPER_H(ImageViewType, D3D12_UAV_DIMENSION); CREATE_MAPPER_H(ImageViewType, D3D12_DSV_DIMENSION); CREATE_MAPPER_H(ImageViewType, D3D12_RTV_DIMENSION); CREATE_MAPPER_H(CullMode, D3D12_CULL_MODE); CREATE_MAPPER_H(TextureAddressMode, D3D12_TEXTURE_ADDRESS_MODE); CREATE_MAPPER_H(TextureFilter, D3D12_FILTER); CREATE_MAPPER_H(BlendOp, D3D12_BLEND_OP); CREATE_MAPPER_H(BlendFactor, D3D12_BLEND); } // namespace D3D12 } // namespace Azura