.. _program_listing_file_Source_Azura_RenderSystem_Inc_D3D12_D3D12ScopedSampler.h: Program Listing for File D3D12ScopedSampler.h ============================================= |exhale_lsh| :ref:`Return to documentation for file ` (``Source\Azura\RenderSystem\Inc\D3D12\D3D12ScopedSampler.h``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #pragma once #include "D3D12Core.h" namespace Azura { namespace D3D12 { class D3D12ScopedSampler { public: void Create(const SamplerDesc& desc, const Log& log_D3D12RenderSystem); const D3D12_SAMPLER_DESC& GetDesc() const; private: D3D12_SAMPLER_DESC m_desc{}; }; } // namespace D3D12 } // namespace Azura